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	<id>http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=AL_Monetization</id>
	<title>AL Monetization - Revision history</title>
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	<updated>2026-04-07T12:31:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://thecoursebooks.com/index.php?title=AL_Monetization&amp;diff=13950&amp;oldid=prev</id>
		<title>CourseDirector at 17:29, 11 January 2020</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=AL_Monetization&amp;diff=13950&amp;oldid=prev"/>
		<updated>2020-01-11T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:29, 11 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Pitfalls==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Pitfalls==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anything at all that could remotely give one player some kind of advantage over other players should be avoided. Especially egregious if these have direct game-play benefits. Indirect, such as experience boosts, may be forgivable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anything at all that could remotely give one player some kind of advantage over other players should be avoided. Especially egregious if these have direct game-play benefits. Indirect, such as experience boosts, may be forgivable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Flight]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=AL_Monetization&amp;diff=13948&amp;oldid=prev</id>
		<title>CourseDirector: Created page with &quot;No matter how we try to make money off of this, people are going to complain, that&#039;s a given. But there are a few pitfalls we can avoid.  ==Cosmetics== Build a robust cosmetic...&quot;</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=AL_Monetization&amp;diff=13948&amp;oldid=prev"/>
		<updated>2020-01-10T17:28:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;No matter how we try to make money off of this, people are going to complain, that&amp;#039;s a given. But there are a few pitfalls we can avoid.  ==Cosmetics== Build a robust cosmetic...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;No matter how we try to make money off of this, people are going to complain, that&amp;#039;s a given. But there are a few pitfalls we can avoid.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics==&lt;br /&gt;
Build a robust cosmetic system into the game, and void adding cosmetics that have to be &amp;quot;earned&amp;quot; or &amp;quot;unlocked&amp;quot;. Most cosmetics should just be available for a fee in the in-game store, nobody ever seems to complain about this. Its also good marketing, one player sees another with something cool, things &amp;quot;i want that!&amp;quot; and boom, impulse buy. &lt;br /&gt;
&lt;br /&gt;
Store-bought cosmetics should be bound-to-account. If we offer cosmetics that can only be obtained in-game, they should always be unbound. Anything like event items should be given away in sufficient quantities as to be readily available. Basically, if a player sees something cool(cosmetically) that they&amp;#039;d like to have, they should be able to get it without a backbreaking amount of effort.&lt;br /&gt;
&lt;br /&gt;
===Wardrobe===&lt;br /&gt;
This would be an ad-on &amp;quot;quality of life&amp;quot; item, basically its something to help organize all your clothes. A surprising number of people like to play dressup with their MMO characters. We don&amp;#039;t have to milk them for every penny they are worth, but throwing in fun things could help.&lt;br /&gt;
&lt;br /&gt;
==Quality of Life Enhancements==&lt;br /&gt;
This is going to be the big one. Basically, we need to design-in certain road-blocks, then sell bypasses. These don&amp;#039;t have to be major, a good example is storage. Players will happily pay for more, let&amp;#039;s sell it to them. In-game travel is another good one, but we should NEVER micro-transaction &amp;quot;by the ride&amp;quot;. Something like reusable teleport items for real-money, especially if they let you teleport a guest, would be very well-liked. &lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
I like to think DDO&amp;#039;s model of splitting things out into individual packs and expansions is a good one, but I don&amp;#039;t really know.&lt;br /&gt;
&lt;br /&gt;
==Pitfalls==&lt;br /&gt;
Anything at all that could remotely give one player some kind of advantage over other players should be avoided. Especially egregious if these have direct game-play benefits. Indirect, such as experience boosts, may be forgivable.&lt;/div&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
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