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	<id>http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=MRPG_End_Boss</id>
	<title>MRPG End Boss - Revision history</title>
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	<updated>2026-06-08T01:56:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_End_Boss&amp;diff=10727&amp;oldid=prev</id>
		<title>Siddharth1 at 21:39, 1 June 2018</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_End_Boss&amp;diff=10727&amp;oldid=prev"/>
		<updated>2018-06-01T21:39:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 1 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here&amp;#039;s a few different types of battles:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here&amp;#039;s a few different types of battles:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Giant Bag of Hit Points&amp;#039;&amp;#039;&amp;#039; - this is a favorite throughout MMOs everywhere, with a few especially notable offenders *cough* *cough*. Maybe they throw in some annoying special attacks, but the heart of the battle is effectively &amp;quot;DPS the guy until he has no more HP&amp;quot;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its silly &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;boring. Every so often &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;fun, but if your end-game is nothing but variations on it, it gets old fast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Giant Bag of Hit Points&amp;#039;&amp;#039;&amp;#039; - this is a favorite throughout MMOs everywhere, with a few especially notable offenders *cough* *cough*. Maybe they throw in some annoying special attacks, but the heart of the battle is effectively &amp;quot;DPS the guy until he has no more HP&amp;quot;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silly &lt;/ins&gt;and boring. Every so often&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it&amp;#039;s &lt;/ins&gt;fun, but if your end-game is nothing but variations on it, it gets old fast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Lead Up&amp;#039;&amp;#039;&amp;#039; - one of my favorites&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, its &lt;/del&gt;the journey that counts, not the destination. The Lead Up happens when the entire dungeon is hugely challenging, but the end boss himself is kind of a pushover. Getting to him was your entire challenge, and that&amp;#039;s the point. It loses some of its luster if he turns out to be just a giant bag of hit points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Lead Up&amp;#039;&amp;#039;&amp;#039; - one of my favorites&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. it&amp;#039;s &lt;/ins&gt;the journey that counts, not the destination. The Lead Up happens when the entire dungeon is hugely challenging, but the end boss himself is kind of a pushover. Getting to him was your entire challenge, and that&amp;#039;s the point. It loses some of its luster if he turns out to be just a giant bag of hit points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Effect Kill&amp;#039;&amp;#039;&amp;#039; - another favorite&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/del&gt;the boss is either a giant bag of hit points or actually unkillable, but the goal isn&amp;#039;t to DPS him. The entire point is to knock him off a cliff and onto a spike, or drop a giant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bolder &lt;/del&gt;on him. Or make an NPC cast a spell, whatever. The Effect Kill works especially well when combined with the Lead Up and can work with giant bags of his points.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Effect Kill&amp;#039;&amp;#039;&amp;#039; - another favorite&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;the boss is either a giant bag of hit points or actually unkillable, but the goal isn&amp;#039;t to DPS him. The entire point is to knock him off a cliff and onto a spike, or drop a giant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boulder &lt;/ins&gt;on him. Or make an NPC cast a spell, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;whatever. The Effect Kill works especially well when combined with the Lead Up and can work with giant bags of his points.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Puzzle Kill&amp;#039;&amp;#039;&amp;#039; - kind of Effect meets Bag: this one usually involves some kind of puzzle you have to complete while fighting the boss, usually to make him vulnerable. Or, solving the puzzle is your end fight and the boss is just there to try to stop you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Puzzle Kill&amp;#039;&amp;#039;&amp;#039; - kind of Effect meets Bag: this one usually involves some kind of puzzle you have to complete while fighting the boss, usually to make him vulnerable. Or, solving the puzzle is your end fight and the boss is just there to try to stop you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Siddharth1</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_End_Boss&amp;diff=9374&amp;oldid=prev</id>
		<title>Siddharth1 at 17:24, 25 March 2017</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_End_Boss&amp;diff=9374&amp;oldid=prev"/>
		<updated>2017-03-25T17:24:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:24, 25 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Giant Bag of Hit Points&amp;#039;&amp;#039;&amp;#039; - this is a favorite throughout MMOs everywhere, with a few especially notable offenders *cough* *cough*. Maybe they throw in some annoying special attacks, but the heart of the battle is effectively &amp;quot;DPS the guy until he has no more HP&amp;quot;. Its silly and its boring. Every so often its fun, but if your end-game is nothing but variations on it, it gets old fast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Giant Bag of Hit Points&amp;#039;&amp;#039;&amp;#039; - this is a favorite throughout MMOs everywhere, with a few especially notable offenders *cough* *cough*. Maybe they throw in some annoying special attacks, but the heart of the battle is effectively &amp;quot;DPS the guy until he has no more HP&amp;quot;. Its silly and its boring. Every so often its fun, but if your end-game is nothing but variations on it, it gets old fast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Lead Up&amp;#039;&amp;#039;&amp;#039; - one of my favorites, its the journey that counts, not the destination. The Lead Up happens when the entire dungeon is hugely challenging, but the end boss himself is kind of a pushover. Getting to him was your entire challenge, and that&amp;#039;s the point. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looses &lt;/del&gt;some of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s &lt;/del&gt;luster &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/del&gt;if he turns out to be just a giant bag of hit points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Lead Up&amp;#039;&amp;#039;&amp;#039; - one of my favorites, its the journey that counts, not the destination. The Lead Up happens when the entire dungeon is hugely challenging, but the end boss himself is kind of a pushover. Getting to him was your entire challenge, and that&amp;#039;s the point. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loses &lt;/ins&gt;some of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;luster if he turns out to be just a giant bag of hit points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Effect Kill&amp;#039;&amp;#039;&amp;#039; - another favorite; the boss is either a giant bag of hit points or actually unkillable, but the goal isn&amp;#039;t to DPS him. The entire point is to knock him off a cliff and onto a spike, or drop a giant bolder on him. Or make an NPC cast a spell, whatever. The Effect Kill works especially well when combined with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Lead Up and can work with giant bags of his points.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Effect Kill&amp;#039;&amp;#039;&amp;#039; - another favorite; the boss is either a giant bag of hit points or actually unkillable, but the goal isn&amp;#039;t to DPS him. The entire point is to knock him off a cliff and onto a spike, or drop a giant bolder on him. Or make an NPC cast a spell, whatever. The Effect Kill works especially well when combined with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Lead Up and can work with giant bags of his points.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Puzzle Kill&amp;#039;&amp;#039;&amp;#039; - kind of Effect meets Bag&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;this one usually involves some kind of puzzle you have to complete while fighting the boss, usually to make him vulnerable. Or, solving the puzzle is your end fight and the boss is just there to try to stop you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Puzzle Kill&amp;#039;&amp;#039;&amp;#039; - kind of Effect meets Bag&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;this one usually involves some kind of puzzle you have to complete while fighting the boss, usually to make him vulnerable. Or, solving the puzzle is your end fight and the boss is just there to try to stop you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m sure I&amp;#039;ll come up with more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m sure I&amp;#039;ll come up with more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Siddharth1</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_End_Boss&amp;diff=7207&amp;oldid=prev</id>
		<title>CourseDirector: Created page with &#039;I would like to take a moment, if I could, to wax philosophical on the subject of boss encounters. This is a very complex and nuanced science, and one to which most games miss en…&#039;</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_End_Boss&amp;diff=7207&amp;oldid=prev"/>
		<updated>2015-12-29T17:30:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;I would like to take a moment, if I could, to wax philosophical on the subject of boss encounters. This is a very complex and nuanced science, and one to which most games miss en…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I would like to take a moment, if I could, to wax philosophical on the subject of boss encounters. This is a very complex and nuanced science, and one to which most games miss entirely. The real key, the true essence of the battle, lies in variety. There is no one right answer, and the best possible solution is to use a different answer every time, to mix and match and combine. A good battle should involve teamwork, planning, and ingenuity.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a few different types of battles:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Giant Bag of Hit Points&amp;#039;&amp;#039;&amp;#039; - this is a favorite throughout MMOs everywhere, with a few especially notable offenders *cough* *cough*. Maybe they throw in some annoying special attacks, but the heart of the battle is effectively &amp;quot;DPS the guy until he has no more HP&amp;quot;. Its silly and its boring. Every so often its fun, but if your end-game is nothing but variations on it, it gets old fast.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Lead Up&amp;#039;&amp;#039;&amp;#039; - one of my favorites, its the journey that counts, not the destination. The Lead Up happens when the entire dungeon is hugely challenging, but the end boss himself is kind of a pushover. Getting to him was your entire challenge, and that&amp;#039;s the point. It looses some of it&amp;#039;s luster though if he turns out to be just a giant bag of hit points.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Effect Kill&amp;#039;&amp;#039;&amp;#039; - another favorite; the boss is either a giant bag of hit points or actually unkillable, but the goal isn&amp;#039;t to DPS him. The entire point is to knock him off a cliff and onto a spike, or drop a giant bolder on him. Or make an NPC cast a spell, whatever. The Effect Kill works especially well when combined with The Lead Up and can work with giant bags of his points. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Puzzle Kill&amp;#039;&amp;#039;&amp;#039; - kind of Effect meets Bag, this one usually involves some kind of puzzle you have to complete while fighting the boss, usually to make him vulnerable. Or, solving the puzzle is your end fight and the boss is just there to try to stop you.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m sure I&amp;#039;ll come up with more.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Mage Wars RPG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Wars RPG]]&lt;/div&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
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