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	<id>http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=MRPG_Raid_Loot</id>
	<title>MRPG Raid Loot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=MRPG_Raid_Loot"/>
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	<updated>2026-07-03T05:18:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_Raid_Loot&amp;diff=4673&amp;oldid=prev</id>
		<title>CourseDirector at 00:05, 16 March 2013</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Raid_Loot&amp;diff=4673&amp;oldid=prev"/>
		<updated>2013-03-16T00:05:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:05, 16 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Named Items==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Named Items==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Named items are obtained as random, rare drops from the quest. Some can be upgraded through this system, others can be trained for high-quality crafted items(such as a high +value Very Fine magical material weapon).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Named items are obtained as random, rare drops from the quest. Some can be upgraded through this system, others can be trained for high-quality crafted items(such as a high +value Very Fine magical material weapon).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Concept==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The concept of this system is to make high-end loot available around predictable time-tables. Not &quot;whenever the fickle gods of chance give it to me&quot;. So a very high-end item may take 1,000+ runs to obtain -- but you WILL obtain it at around that point. Its not a randomized system.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_Raid_Loot&amp;diff=4672&amp;oldid=prev</id>
		<title>CourseDirector: Created page with &#039;The Raid Loot system works in conjunction with several other systems(such as crafting). Effectively, the system is based around the use of tokens traded to NPCs…&#039;</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Raid_Loot&amp;diff=4672&amp;oldid=prev"/>
		<updated>2013-03-15T23:56:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The Raid Loot system works in conjunction with several other systems(such as &lt;a href=&quot;/MRPG_Crafting&quot; title=&quot;MRPG Crafting&quot;&gt;crafting&lt;/a&gt;). Effectively, the system is based around the use of tokens traded to NPCs…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Raid Loot system works in conjunction with several other systems(such as [[MRPG Crafting|crafting]]). Effectively, the system is based around the use of tokens traded to NPCs. The token system is not exclusive to raids.&lt;br /&gt;
&lt;br /&gt;
This system is based around four things:&lt;br /&gt;
*Quest Tokens&lt;br /&gt;
*Dungeon Tokens&lt;br /&gt;
*Ingredients&lt;br /&gt;
*Named Items&lt;br /&gt;
&lt;br /&gt;
An NPC will trade you either an upgraded version of the named item, or something else from a specific list, for a set number of each.&lt;br /&gt;
&lt;br /&gt;
==Quest Token==&lt;br /&gt;
Each dungeon that is part of the system will drop a specific token unique to that dungeon. For example, the [[MRPG Infernal Court|Infernal Court]] raid will drop Infernal Court Tokens.&lt;br /&gt;
&lt;br /&gt;
These tokens are used either to upgrade named items, or to trade for crafting ingredients. Quest Tokens can only be obtained from the dungeon for which they are named.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Tokens==&lt;br /&gt;
Dungeon Tokens are generic tokens. They are used in conjunction with Quest Tokens  to obtain high-end gear. An item will require a number of these, better items require more. Dungeon tokens can also be traded for rare [[MRPG Items#Ingredients|ingredients]].&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
See the [[MRPG Items#Ingredients|ingredient]]. These are basically collectible items that drop in various places. Upgrading the item will require a set number of these, probably a fairly high number. These can be farmed in and around the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Named Items==&lt;br /&gt;
Named items are obtained as random, rare drops from the quest. Some can be upgraded through this system, others can be trained for high-quality crafted items(such as a high +value Very Fine magical material weapon).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Mage Wars RPG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Wars RPG]]&lt;/div&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
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