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	<id>http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=MRPG_Throwing_Weapons</id>
	<title>MRPG Throwing Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=MRPG_Throwing_Weapons"/>
	<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;action=history"/>
	<updated>2026-05-18T12:12:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=16309&amp;oldid=prev</id>
		<title>Siddharth1 at 22:25, 28 May 2023</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=16309&amp;oldid=prev"/>
		<updated>2023-05-28T22:25:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:25, 28 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, all throwing weapons are considered 2-handed(despite fitting in one hand). See [[MRPG Facet List#Thrown Dual-Wielding|Thrown Dual-Wielding]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/del&gt;rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, all throwing weapons are considered 2-handed (despite fitting in one hand). See [[MRPG Facet List#Thrown Dual-Wielding|Thrown Dual-Wielding]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless the weapon has the &amp;quot;Returning&amp;quot; property(which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment (say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless the weapon has the &amp;quot;Returning&amp;quot; property (which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment (say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, retrieving a thrown weapon counts as a free action, however the thrower must be within range of the weapon to do so. You&amp;#039;re welcome to fudge the numbers on this, we aren&amp;#039;t strict with the grid-system, but assume suffice it to say they can&amp;#039;t just &amp;quot;magically&amp;quot; pick up an item across the room (unless they have [[MRPG Magic|magic]] to do it with). If an item has the Returning property, it returns immediately to the thrower as soon as the attack is complete; characters with multiple attacks in a round are able to attack again with the same weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, retrieving a thrown weapon counts as a free action, however the thrower must be within range of the weapon to do so. You&amp;#039;re welcome to fudge the numbers on this, we aren&amp;#039;t strict with the grid-system, but assume suffice it to say they can&amp;#039;t just &amp;quot;magically&amp;quot; pick up an item across the room (unless they have [[MRPG Magic|magic]] to do it with). If an item has the Returning property, it returns immediately to the thrower as soon as the attack is complete; characters with multiple attacks in a round are able to attack again with the same weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Siddharth1</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=10553&amp;oldid=prev</id>
		<title>Siddharth1 at 21:13, 11 February 2018</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=10553&amp;oldid=prev"/>
		<updated>2018-02-11T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:13, 11 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, all throwing weapons are considered 2-handed(despite fitting in one hand). See [[MRPG Facet List#Thrown Dual-Wielding|Thrown Dual-Wielding]] For rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, all throwing weapons are considered 2-handed(despite fitting in one hand). See [[MRPG Facet List#Thrown Dual-Wielding|Thrown Dual-Wielding]] For rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless the weapon has the &amp;quot;Returning&amp;quot; property(which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment(say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless the weapon has the &amp;quot;Returning&amp;quot; property(which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment (say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, retrieving a thrown weapon counts as a free action, however the thrower must be within range of the weapon to do so. You&amp;#039;re welcome to fudge the numbers on this, we aren&amp;#039;t strict with the grid-system, but assume suffice it to say they can&amp;#039;t just &amp;quot;magically&amp;quot; pick up an item across the room(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you know, &lt;/del&gt;unless they have [[MRPG Magic|magic]] to do it with). If an item has the Returning property, it returns immediately to the thrower as soon as the attack is complete; characters with multiple attacks in a round are able to attack again with the same weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, retrieving a thrown weapon counts as a free action, however the thrower must be within range of the weapon to do so. You&amp;#039;re welcome to fudge the numbers on this, we aren&amp;#039;t strict with the grid-system, but assume suffice it to say they can&amp;#039;t just &amp;quot;magically&amp;quot; pick up an item across the room (unless they have [[MRPG Magic|magic]] to do it with). If an item has the Returning property, it returns immediately to the thrower as soon as the attack is complete; characters with multiple attacks in a round are able to attack again with the same weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Siddharth1</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=10097&amp;oldid=prev</id>
		<title>CourseDirector at 00:13, 29 September 2017</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=10097&amp;oldid=prev"/>
		<updated>2017-09-29T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 29 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, all throwing weapons are considered 2-handed(despite fitting in one hand). See [[MRPG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Facel &lt;/del&gt;List#Thrown Dual-Wielding|Thrown Dual-Wielding]] For rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, all throwing weapons are considered 2-handed(despite fitting in one hand). See [[MRPG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Facet &lt;/ins&gt;List#Thrown Dual-Wielding|Thrown Dual-Wielding]] For rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless the weapon has the &amp;quot;Returning&amp;quot; property(which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment(say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless the weapon has the &amp;quot;Returning&amp;quot; property(which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment(say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
	<entry>
		<id>http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=10089&amp;oldid=prev</id>
		<title>CourseDirector: Created page with &#039;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.  By default, all throwing weapons are considered 2-hande…&#039;</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Throwing_Weapons&amp;diff=10089&amp;oldid=prev"/>
		<updated>2017-09-27T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.  By default, all throwing weapons are considered 2-hande…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;While most weapon classes are pretty straightforward, throwing weapons get special mention, and need a few special rules.&lt;br /&gt;
&lt;br /&gt;
By default, all throwing weapons are considered 2-handed(despite fitting in one hand). See [[MRPG Facel List#Thrown Dual-Wielding|Thrown Dual-Wielding]] For rules on how to modify this. If the character also has Shield Proficiency, they may equip a buckler-type shield to the off-hand without penalty. Otherwise their off-hand must be free. &lt;br /&gt;
&lt;br /&gt;
Unless the weapon has the &amp;quot;Returning&amp;quot; property(which can be placed in a variety of ways) the character will have to retrieve the weapon after it is thrown. Weapons can be lost this way due to environment(say, by knocking the bad guy off a cliff). Further, unlike with ammunition from ranged weapon, the thrower is required to keep track of the number of weapons they have. If you only have nine throwing knives, and you&amp;#039;ve thrown nine of them, you are out of throwing knives. The WorldShaper is free to enforce these rules as they see fit, as always.&lt;br /&gt;
&lt;br /&gt;
In combat, retrieving a thrown weapon counts as a free action, however the thrower must be within range of the weapon to do so. You&amp;#039;re welcome to fudge the numbers on this, we aren&amp;#039;t strict with the grid-system, but assume suffice it to say they can&amp;#039;t just &amp;quot;magically&amp;quot; pick up an item across the room(you know, unless they have [[MRPG Magic|magic]] to do it with). If an item has the Returning property, it returns immediately to the thrower as soon as the attack is complete; characters with multiple attacks in a round are able to attack again with the same weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
*[[Mage Wars RPG]]&lt;br /&gt;
*[[MRPG Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Wars RPG]]&lt;/div&gt;</summary>
		<author><name>CourseDirector</name></author>
	</entry>
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