Difference between revisions of "GDC1 Combat"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Created page with ' ==See Also== *Generic Dungeon Crawler I')
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 +
Combat will be entirely melee and incredibly simplified. There will be no ranged attacks in the game.
 +
 +
==Key Terms==
 +
*To-Hit
 +
*Be-Hit
 +
*Armor Class(AC)
 +
 +
==Attack==
 +
As the player you have a basic to-hit number and a dice-roll. Your to-hit goes up by level as does the number of dice. Each enemy will have a preset be-hit value, you must meet or exceed this value to hit them.
 +
 +
===To-Hit===
 +
To-hit is equal to the player's level(items can also add to to-hit), so a level 1 player has a to-hit value of 1. At level 1 the player also has a variable to-hit of 1d20, so when making an attack the player roles 1d20 and adds their level to the result to get their to-hit. If it is higher than the monster's be-hit. So if  level 1 player rolled a 10, there to-hit for that attack would be 11.
 +
 +
Mobs have a be-hit value that is set for each mob. Mobs may also have armor class, which comes into play in damage calculation.
 +
 +
====To-Hit at Higher Levels====
 +
As the game will have no level-cap, players will receive an extra d20 to their to-hit every 20 levels(a level 21 player's to-hit will be 21+2d20).
 +
 +
===Damage Calculation===
 +
Damage is based entirely on the weapon. All weapons will have a series of dice-damages associated with them as well as a + value. So for example the generic longsword does 1d6+1 damage. All damage for the weapon is rolled and then totaled, and the mob's AC is subtracted, then damage is dealt.
 +
 +
==Defense==
 +
The player has a be-hit value equal to his or her level, items can also change this number. Much like the player, mobs have a to-hit they must use in order to attack the player.
 +
 +
===Be-Hit===
 +
The player's be-hit value is equal to their level + (AC / 10). Items can can increase be-hit as well(a high Be-Hit makes the player immune to attacks).
 +
 +
====Damage Calculation====
 +
Damage calculations works the same for players as it does for mobs.
  
  
 
==See Also==
 
==See Also==
 
*[[Generic Dungeon Crawler I]]
 
*[[Generic Dungeon Crawler I]]
 +
 +
[[Category:Generic Dungeon Crawler]]

Latest revision as of 00:47, 27 December 2018

Combat will be entirely melee and incredibly simplified. There will be no ranged attacks in the game.

Key Terms

  • To-Hit
  • Be-Hit
  • Armor Class(AC)

Attack

As the player you have a basic to-hit number and a dice-roll. Your to-hit goes up by level as does the number of dice. Each enemy will have a preset be-hit value, you must meet or exceed this value to hit them.

To-Hit

To-hit is equal to the player's level(items can also add to to-hit), so a level 1 player has a to-hit value of 1. At level 1 the player also has a variable to-hit of 1d20, so when making an attack the player roles 1d20 and adds their level to the result to get their to-hit. If it is higher than the monster's be-hit. So if level 1 player rolled a 10, there to-hit for that attack would be 11.

Mobs have a be-hit value that is set for each mob. Mobs may also have armor class, which comes into play in damage calculation.

To-Hit at Higher Levels

As the game will have no level-cap, players will receive an extra d20 to their to-hit every 20 levels(a level 21 player's to-hit will be 21+2d20).

Damage Calculation

Damage is based entirely on the weapon. All weapons will have a series of dice-damages associated with them as well as a + value. So for example the generic longsword does 1d6+1 damage. All damage for the weapon is rolled and then totaled, and the mob's AC is subtracted, then damage is dealt.

Defense

The player has a be-hit value equal to his or her level, items can also change this number. Much like the player, mobs have a to-hit they must use in order to attack the player.

Be-Hit

The player's be-hit value is equal to their level + (AC / 10). Items can can increase be-hit as well(a high Be-Hit makes the player immune to attacks).

Damage Calculation

Damage calculations works the same for players as it does for mobs.


See Also