PP Enemies: Difference between revisions
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We can also add color-prefixes and palat-swap to produce even more enemies. Or add prefixes like "Spitting" "Chunking" etc to produce variants. Example: Spitting Wanksta, a more powerful version of the Wanksta capable of ranged attacks. | We can also add color-prefixes and palat-swap to produce even more enemies. Or add prefixes like "Spitting" "Chunking" etc to produce variants. Example: Spitting Wanksta, a more powerful version of the Wanksta capable of ranged attacks. | ||
Prefix values will be assigned a number 1 | Prefix values will be assigned a number 1-4 which will be added to the monster's AC, suffix values will receive a 1-6 added as a + value to damage. | ||
Example: | Example: | ||
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The following is a potential list of prefix and suffixes and their associated power values. | The following is a potential list of prefix and suffixes and their associated power values. | ||
Any prefix can be matched with any suffix, these are just lists for development purposes. | |||
====Prefix Table==== | |||
<table border="1"> | <table border="1"> | ||
<tr> | <tr> | ||
<td>'''Prefix'''</td><td>'''Power'''</td><td> | <td>'''Prefix'''</td><td>'''Power'''</td> | ||
</tr> | |||
<tr> | |||
<td>Blue</td><td>1</td> | |||
</tr> | |||
<tr> | |||
<td>Green</td><td>2</td> | |||
</tr> | |||
<tr> | |||
<td>Red</td><td>3</td> | |||
<tr> | |||
<td>Black</td><td>4</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td></td><td></td> | ||
</tr> | </tr> | ||
</table> | |||
====Suffix Table==== | |||
<table border="1"> | |||
<tr> | <tr> | ||
<td></td><td> | <td>'''Suffix'''</td><td>'''Power'''</td> | ||
</tr> | </tr> | ||
<tr> | |||
<td>Flaying</td><td>1</td> | |||
</tr> | |||
<tr> | |||
<td>Bruising</td><td>2</td> | |||
</tr> | |||
<tr> | |||
<td>Bunting</td><td>3</td> | |||
</tr> | |||
<tr> | |||
<td>Pain</td><td>4</td> | |||
</tr> | |||
<tr> | |||
<td></td><td></td> | |||
</tr> | |||
</table> | |||
==Enemy Banter== | ==Enemy Banter== | ||
Each basic enemy will have a table of about 20-30 unique battle phrases associated with it as well as a table of 100 generic enemy battle comments to draw on. When struck or when attacking they will say something. | Each basic enemy will have a table of about 20-30 unique battle phrases associated with it as well as a table of 100 generic enemy battle comments to draw on. When struck or when attacking they will say something. | ||
==Boss Enemies== | ==Boss Enemies== | ||
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==See Also== | ==See Also== | ||
*[[Partial Paradox]] | *[[Partial Paradox]] | ||
[[Category:Partial Paradox]] | |||
Latest revision as of 03:35, 27 December 2018
List of enemies for Partial Paradox:
- Orc
- Skeleton Archer
- Giant Spider
- Vampire
- Zombie
- Pimp
- Mariachismo
- Wanksta
- Narwhale
- Faloozie
- Chickenhead
- Mailbox
- Boxious
- Crateious
- Abandobots
- Luchadoritos
Enemy Prefix and Suffix
We can also add color-prefixes and palat-swap to produce even more enemies. Or add prefixes like "Spitting" "Chunking" etc to produce variants. Example: Spitting Wanksta, a more powerful version of the Wanksta capable of ranged attacks.
Prefix values will be assigned a number 1-4 which will be added to the monster's AC, suffix values will receive a 1-6 added as a + value to damage.
Example:
A basic Trusty Troubadour has the following stats:
- To-Hit: 2
- AC: 7
- Damage 1-10
A Blue Trusty Troubadour of Flaying: Example:
- Trusty Troubadour
- Type: Melee
- To-Hit: 2
- AC: 8
- Damage 2-11
Having received +1 to AC and +1 to damage.
Prefix and Suffix Table
The following is a potential list of prefix and suffixes and their associated power values.
Any prefix can be matched with any suffix, these are just lists for development purposes.
Prefix Table
| Prefix | Power |
| Blue | 1 |
| Green | 2 |
| Red | 3 |
| Black | 4 |
Suffix Table
| Suffix | Power |
| Flaying | 1 |
| Bruising | 2 |
| Bunting | 3 |
| Pain | 4 |
Enemy Banter
Each basic enemy will have a table of about 20-30 unique battle phrases associated with it as well as a table of 100 generic enemy battle comments to draw on. When struck or when attacking they will say something.
Boss Enemies
Each Boss Enemy will have a table of at least 40 phrases(more depending on HP) and only say phrases from that table.