MRPG Proficiency List: Difference between revisions

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*Shield Proficiency
*Shield Proficiency
**Strength
**Strength
===Magic===
*Magic Proficiency - Endo
**Intelligence
*Magic Proficiency - Exo
**Strength
*Magic Proficiency - Spirit
**Willpower
*Magic Proficiency - Aura
**Intelligence
*Magic Proficiency - Scroll
**Intelligence
===Special===
*Special Proficiency - Dodge
**Speed
*Special Proficiency - Stealth
**Recovery
*Special Proficiency - Melee
**Dexterity
*Special Proficiency - Ranged
**Intelligence
*Special Proficiency - Lore
**Intelligence
*Special Proficiency - Deception
**Will
*Special Proficiency - Charisma
**Will
*Special Proficiency - Tinkering
**Intelligence
*Special Proficiency - Two-Handed Fighting
**Strength
*Special Proficiency - Dual Wielding
**Dexterity
*Special Proficiency - Single-Weapon Fighting
**Speed

Revision as of 20:50, 5 March 2019

All proficiency are now lumped together. Still working out exactly how to decide who gets what.

Proficiencies

CombatMagicSpecial
  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Martial
  • Weapon Proficiency - Ranged
  • Weapon Proficiency - Empty-Hand
  • Weapon Proficiency - Thrown
  • Armor Proficiency - Light
  • Armor Proficiency - Medium
  • Armor Proficiency - Heavy
  • Shield Proficiency
  • Magic Proficiency - Endo
  • Magic Proficiency - Exo
  • Magic Proficiency - Spirit
  • Magic Proficiency - Aura
  • Magic Proficiency - Scroll
  • Special Proficiency - Dodge
  • Special Proficiency - Stealth
  • Special Proficiency - Melee
  • Special Proficiency - Ranged
  • Special Proficiency - Lore
  • Special Proficiency - Deception
  • Special Proficiency - Charisma
  • Special Proficiency - Tinkering
  • Special Proficiency - Two-Handed Fighting
  • Special Proficiency - Dual Wielding
  • Special Proficiency - Single-Weapon Fighting

Proficiency Lists

Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.

Combat

  • Weapon Proficiency - Bladed
    • Strength
  • Weapon Proficiency - Blunt
    • Strength
  • Weapon Proficiency - Martial
    • Dexterity
  • Weapon Proficiency - Ranged
    • Dexterity
  • Weapon Proficiency - Empty-Hand
    • Strength
  • Weapon Proficiency - Thrown
    • Strength
  • Armor Proficiency - Light
    • Stamina
  • Armor Proficiency - Medium
    • Stamina
  • Armor Proficiency - Heavy
    • Stamina
  • Shield Proficiency
    • Strength

Magic

  • Magic Proficiency - Endo
    • Intelligence
  • Magic Proficiency - Exo
    • Strength
  • Magic Proficiency - Spirit
    • Willpower
  • Magic Proficiency - Aura
    • Intelligence
  • Magic Proficiency - Scroll
    • Intelligence

Special

  • Special Proficiency - Dodge
    • Speed
  • Special Proficiency - Stealth
    • Recovery
  • Special Proficiency - Melee
    • Dexterity
  • Special Proficiency - Ranged
    • Intelligence
  • Special Proficiency - Lore
    • Intelligence
  • Special Proficiency - Deception
    • Will
  • Special Proficiency - Charisma
    • Will
  • Special Proficiency - Tinkering
    • Intelligence
  • Special Proficiency - Two-Handed Fighting
    • Strength
  • Special Proficiency - Dual Wielding
    • Dexterity
  • Special Proficiency - Single-Weapon Fighting
    • Speed