Difference between revisions of "MRPG Proficiency List"
								
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		|  (→Proficiencies) |  (→Special) | ||
| Line 93: | Line 93: | ||
| *Special Proficiency - Two-Handed Fighting | *Special Proficiency - Two-Handed Fighting | ||
| **Strength | **Strength | ||
| + | ***Adds an additional bonus when attacking with a 2-handed weapon. | ||
| *Special Proficiency - Dual Wielding | *Special Proficiency - Dual Wielding | ||
| **Dexterity | **Dexterity | ||
| + | ***Allows you to equip two weapons of small or medium size of the '''Bladed, Blunt, or Martial''' types. When dual-wielding, you receive an additional attack per round. | ||
| *Special Proficiency - Single-Weapon Fighting | *Special Proficiency - Single-Weapon Fighting | ||
| **Speed | **Speed | ||
| + | ***Adds an additional bonus when attacking with only a 1-handed '''Bladed, Blunt, or Martial''' weapon equipped and nothing in the off-hand. | ||
Revision as of 16:27, 15 March 2019
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.
Proficiencies
| Combat | Magic | Special | 
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Proficiency Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
Combat
- Weapon Proficiency - Bladed
- Strength
 
- Weapon Proficiency - Blunt
- Strength
 
- Weapon Proficiency - Martial
- Dexterity
 
- Weapon Proficiency - Ranged
- Dexterity
 
- Weapon Proficiency - Empty-Hand
- Strength
 
- Weapon Proficiency - Thrown
- Strength
 
- Armor Proficiency - Light
- Stamina
 
- Armor Proficiency - Medium
- Stamina
 
- Armor Proficiency - Heavy
- Stamina
 
- Shield Proficiency
- Strength
 
Magic
- Magic Proficiency - Endo
- Intelligence
 
- Magic Proficiency - Exo
- Strength
 
- Magic Proficiency - Spirit
- Willpower
 
- Magic Proficiency - Aura
- Intelligence
 
- Magic Proficiency - Scroll
- Intelligence
 
Special
- Special Proficiency - Dodge
- Speed
 
- Special Proficiency - Stealth
- Recovery
 
- Special Proficiency - Melee
- Recovery
 
- Special Proficiency - Ranged
- Intelligence
 
- Special Proficiency - Lore
- Intelligence
 
- Special Proficiency - Deception
- Will
 
- Special Proficiency - Charisma
- Will
 
- Special Proficiency - Tinkering
- Intelligence
 
- Special Proficiency - Two-Handed Fighting
- Strength
- Adds an additional bonus when attacking with a 2-handed weapon.
 
 
- Strength
- Special Proficiency - Dual Wielding
- Dexterity
- Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
 
 
- Dexterity
- Special Proficiency - Single-Weapon Fighting
- Speed
- Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.
 
 
- Speed
