MRPG Proficiency List: Difference between revisions
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'''Special:''' | '''Special:''' | ||
*Special Proficiency - Dodge | |||
**Speed | |||
*Special Proficiency - Stealth | |||
**Recovery | |||
*Special Proficiency - Melee | |||
**Recovery | |||
*Special Proficiency - Ranged | |||
**Intelligence | |||
*Special Proficiency - Lore | |||
**Intelligence | |||
*Special Proficiency - Deception | |||
**Will | |||
*Special Proficiency - Charisma | |||
**Will | |||
*Special Proficiency - Tinkering | |||
**Intelligence | |||
*Special Proficiency - Two-Handed Fighting | |||
**Strength | |||
*Special Proficiency - Dual Wielding | |||
**Dexterity | |||
*Special Proficiency - Single-Weapon Fighting | |||
**Speed | |||
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==Special Proficiency Definitions== | |||
*Special Proficiency - Dodge | *Special Proficiency - Dodge | ||
**Speed | **Speed | ||
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**Speed | **Speed | ||
***Adds an additional bonus when attacking with only a 1-handed '''Bladed, Blunt, or Martial''' weapon equipped and nothing in the off-hand. | ***Adds an additional bonus when attacking with only a 1-handed '''Bladed, Blunt, or Martial''' weapon equipped and nothing in the off-hand. | ||
==See Also== | ==See Also== | ||
[[Category:Mage Wars RPG]] | [[Category:Mage Wars RPG]] | ||
Revision as of 22:23, 30 October 2019
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.
Proficiencies
Combat
- Weapon Proficiency - Bladed
- Weapon Proficiency - Blunt
- Weapon Proficiency - Martial
- Weapon Proficiency - Ranged
- Weapon Proficiency - Empty-Hand
- Weapon Proficiency - Thrown
Armor
- Armor Proficiency - Light
- Armor Proficiency - Medium
- Armor Proficiency - Heavy
- Shield Proficiency
Magic
- Magic Proficiency - Endo
- Magic Proficiency - Exo
- Magic Proficiency - Spirit
- Magic Proficiency - Sorcery
- Magic Proficiency - Aura
- Magic Proficiency - Scroll
Special
- Special Proficiency - Dodge
- Special Proficiency - Stealth
- Special Proficiency - Melee
- Special Proficiency - Ranged
- Special Proficiency - Lore
- Special Proficiency - Deception
- Special Proficiency - Charisma
- Special Proficiency - Tinkering
- Special Proficiency - Two-Handed Fighting
- Special Proficiency - Dual Wielding
- Special Proficiency - Single-Weapon Fighting
- Special Proficiency - Magic
Proficiency Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
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Combat:
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Magic:
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Special:
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Special Proficiency Definitions
- Special Proficiency - Dodge
- Speed
- Special Proficiency - Stealth
- Recovery
- Special Proficiency - Melee
- Recovery
- Special Proficiency - Ranged
- Intelligence
- Special Proficiency - Lore
- Intelligence
- Special Proficiency - Deception
- Will
- Special Proficiency - Charisma
- Will
- Special Proficiency - Tinkering
- Intelligence
- Special Proficiency - Two-Handed Fighting
- Strength
- Adds an additional bonus when attacking with a 2-handed weapon.
- Strength
- Special Proficiency - Dual Wielding
- Dexterity
- Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
- Dexterity
- Special Proficiency - Single-Weapon Fighting
- Speed
- Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.
- Speed