MRPG Proficiency List: Difference between revisions

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All proficiency are now lumped together. Still working out exactly how to decide who gets what.
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.  


==Proficiencies==
==Proficiencies==
<table border="1" cellpadding="10">
===Combat===
<tr><td>'''Combat'''</td><td>'''Magic'''</td><td>'''Special'''</td></tr>
*Weapon Proficiency - Bladed
*Weapon Proficiency - Blunt
*Weapon Proficiency - Martial
*Weapon Proficiency - Ranged
*Weapon Proficiency - Empty-Hand
*Weapon Proficiency - Thrown
 
===Armor===
*Armor Proficiency - Light
*Armor Proficiency - Medium
*Armor Proficiency - Heavy
*Shield Proficiency
 
===Magic===
*Magic Proficiency - Endo
*Magic Proficiency - Exo
*Magic Proficiency - Spirit
*Magic Proficiency - Sorcery
*Magic Proficiency - Aura
*Magic Proficiency - Scroll


===Special===
*Special Proficiency - Dodge
*Special Proficiency - Stealth
*Special Proficiency - Melee
*Special Proficiency - Ranged
*Special Proficiency - Lore
*Special Proficiency - Deception
*Special Proficiency - Charisma
*Special Proficiency - Tinkering
*Special Proficiency - Two-Handed Fighting
*Special Proficiency - Dual Wielding
*Special Proficiency - Single-Weapon Fighting
*Special Proficiency - Magic
==Governing Lists==
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
<table border="1" cellpadding="5">
<tr><td valign="top">
<tr><td valign="top">
'''Combat:'''
*Weapon Proficiency - Bladed
*Weapon Proficiency - Bladed
**Strength
*Weapon Proficiency - Blunt
*Weapon Proficiency - Blunt
**Strength
*Weapon Proficiency - Martial
*Weapon Proficiency - Martial
**Dexterity
*Weapon Proficiency - Ranged
*Weapon Proficiency - Ranged
**Dexterity
*Weapon Proficiency - Empty-Hand
*Weapon Proficiency - Empty-Hand
**Strength
*Weapon Proficiency - Thrown
*Weapon Proficiency - Thrown
**Strength
*Armor Proficiency - Light
*Armor Proficiency - Light
**Stamina
*Armor Proficiency - Medium
*Armor Proficiency - Medium
**Stamina
*Armor Proficiency - Heavy
*Armor Proficiency - Heavy
**Stamina
*Shield Proficiency
*Shield Proficiency
**Strength
</td><td valign="top">
</td><td valign="top">
'''Magic:'''
*Magic Proficiency - Endo
*Magic Proficiency - Endo
**Intelligence
*Magic Proficiency - Exo
*Magic Proficiency - Exo
**Strength
*Magic Proficiency - Spirit
*Magic Proficiency - Spirit
**Wisdom
*Magic Proficiency - Sorcery
**Will
*Magic Proficiency - Aura
*Magic Proficiency - Aura
**Stamina
*Magic Proficiency - Scroll
**Intelligence
</td><td valign="top">
</td><td valign="top">
'''Special:'''
*Special Proficiency - Dodge
*Special Proficiency - Dodge
**Dexterity
*Special Proficiency - Stealth
*Special Proficiency - Stealth
**Recovery
*Special Proficiency - Melee
*Special Proficiency - Melee
**Dexterity
*Special Proficiency - Ranged
*Special Proficiency - Ranged
**Strength
*Special Proficiency - Lore
*Special Proficiency - Lore
**Wisdom
*Special Proficiency - Deception
*Special Proficiency - Deception
**Will
*Special Proficiency - Charisma
**Wisdom
*Special Proficiency - Tinkering
*Special Proficiency - Tinkering
**Intelligence
*Special Proficiency - Two-Handed Fighting
*Special Proficiency - Two-Handed Fighting
**Recovery
*Special Proficiency - Dual Wielding
*Special Proficiency - Dual Wielding
**Dexterity
*Special Proficiency - Single-Weapon Fighting
*Special Proficiency - Single-Weapon Fighting
**Recovery
</td></tr></table>
</td></tr></table>
==Special Proficiency Definitions==
*Special Proficiency - Dodge
**Speed
*Special Proficiency - Stealth
**Recovery
*Special Proficiency - Melee
**Recovery
*Special Proficiency - Ranged
**Intelligence
*Special Proficiency - Lore
**Intelligence
*Special Proficiency - Deception
**Will
*Special Proficiency - Charisma
**Will
*Special Proficiency - Tinkering
**Intelligence
*Special Proficiency - Two-Handed Fighting
**Strength
***Adds an additional bonus when attacking with a 2-handed weapon.
*Special Proficiency - Dual Wielding
**Dexterity
***Allows you to equip two weapons of small or medium size of the '''Bladed, Blunt, or Martial''' types. When dual-wielding, you receive an additional attack per round.
*Special Proficiency - Single-Weapon Fighting
**Speed
***Adds an additional bonus when attacking with only a 1-handed '''Bladed, Blunt, or Martial''' weapon equipped and nothing in the off-hand.
==See Also==
[[Category:Mage Wars RPG]]

Latest revision as of 23:23, 30 October 2019

Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.

Proficiencies

Combat

  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Martial
  • Weapon Proficiency - Ranged
  • Weapon Proficiency - Empty-Hand
  • Weapon Proficiency - Thrown

Armor

  • Armor Proficiency - Light
  • Armor Proficiency - Medium
  • Armor Proficiency - Heavy
  • Shield Proficiency

Magic

  • Magic Proficiency - Endo
  • Magic Proficiency - Exo
  • Magic Proficiency - Spirit
  • Magic Proficiency - Sorcery
  • Magic Proficiency - Aura
  • Magic Proficiency - Scroll

Special

  • Special Proficiency - Dodge
  • Special Proficiency - Stealth
  • Special Proficiency - Melee
  • Special Proficiency - Ranged
  • Special Proficiency - Lore
  • Special Proficiency - Deception
  • Special Proficiency - Charisma
  • Special Proficiency - Tinkering
  • Special Proficiency - Two-Handed Fighting
  • Special Proficiency - Dual Wielding
  • Special Proficiency - Single-Weapon Fighting
  • Special Proficiency - Magic

Governing Lists

Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.

Combat:

  • Weapon Proficiency - Bladed
    • Strength
  • Weapon Proficiency - Blunt
    • Strength
  • Weapon Proficiency - Martial
    • Dexterity
  • Weapon Proficiency - Ranged
    • Dexterity
  • Weapon Proficiency - Empty-Hand
    • Strength
  • Weapon Proficiency - Thrown
    • Strength
  • Armor Proficiency - Light
    • Stamina
  • Armor Proficiency - Medium
    • Stamina
  • Armor Proficiency - Heavy
    • Stamina
  • Shield Proficiency
    • Strength

Magic:

  • Magic Proficiency - Endo
    • Intelligence
  • Magic Proficiency - Exo
    • Strength
  • Magic Proficiency - Spirit
    • Wisdom
  • Magic Proficiency - Sorcery
    • Will
  • Magic Proficiency - Aura
    • Stamina
  • Magic Proficiency - Scroll
    • Intelligence

Special:

  • Special Proficiency - Dodge
    • Dexterity
  • Special Proficiency - Stealth
    • Recovery
  • Special Proficiency - Melee
    • Dexterity
  • Special Proficiency - Ranged
    • Strength
  • Special Proficiency - Lore
    • Wisdom
  • Special Proficiency - Deception
    • Will
  • Special Proficiency - Charisma
    • Wisdom
  • Special Proficiency - Tinkering
    • Intelligence
  • Special Proficiency - Two-Handed Fighting
    • Recovery
  • Special Proficiency - Dual Wielding
    • Dexterity
  • Special Proficiency - Single-Weapon Fighting
    • Recovery

Special Proficiency Definitions

  • Special Proficiency - Dodge
    • Speed
  • Special Proficiency - Stealth
    • Recovery
  • Special Proficiency - Melee
    • Recovery
  • Special Proficiency - Ranged
    • Intelligence
  • Special Proficiency - Lore
    • Intelligence
  • Special Proficiency - Deception
    • Will
  • Special Proficiency - Charisma
    • Will
  • Special Proficiency - Tinkering
    • Intelligence
  • Special Proficiency - Two-Handed Fighting
    • Strength
      • Adds an additional bonus when attacking with a 2-handed weapon.
  • Special Proficiency - Dual Wielding
    • Dexterity
      • Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
  • Special Proficiency - Single-Weapon Fighting
    • Speed
      • Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.

See Also