Difference between revisions of "GDC1 Stats and Items"
(Created page with ' ==Stats== The game will have just three stats: Strength, Intelligence, and Constitution, and stats will only control what items you can use. Strength will determine armor, Intel…') |
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+ | The stats are: | ||
+ | *Strength | ||
+ | *Intelligence | ||
+ | *Constitution | ||
+ | *To-Hit | ||
+ | *Be-Hit | ||
+ | *Armor Class | ||
− | + | For all numbers, higher is better. | |
− | |||
− | == | + | ==Character Stats== |
− | Strength | + | Strength, Intelligence, and Constitution only control what items you can use. Strength will determine armor, Intelligence for weapons, and Constitution will determine how much HP you have. |
==Armor== | ==Armor== | ||
Line 10: | Line 16: | ||
==Leveling== | ==Leveling== | ||
− | Each level, the player gets 1 stat-point to distribute. | + | Each level, the player gets 1 stat-point to distribute. They also gain Constitution + Level in hit permanent points. |
+ | |||
+ | ==Items== | ||
+ | The player has 5 gear-slots available: Main Hand, Shield, Armor, Ring, Watch(because MEN don't wear necklaces). | ||
+ | |||
+ | Only items in the Armor and Shield slots can affect AC. Armor and Shield slot items can also effect any other stat. There are no two-handed weapons. Ring and Watch slots can affect any stat besides AC. | ||
+ | |||
+ | No item effects damage, damage is purely a function of the equipped weapon's damage-dice. |
Revision as of 21:39, 11 June 2012
The stats are:
- Strength
- Intelligence
- Constitution
- To-Hit
- Be-Hit
- Armor Class
For all numbers, higher is better.
Contents
Character Stats
Strength, Intelligence, and Constitution only control what items you can use. Strength will determine armor, Intelligence for weapons, and Constitution will determine how much HP you have.
Armor
Armor Class is a static number assigned to a piece of armor that determines how much protection it provides.
Leveling
Each level, the player gets 1 stat-point to distribute. They also gain Constitution + Level in hit permanent points.
Items
The player has 5 gear-slots available: Main Hand, Shield, Armor, Ring, Watch(because MEN don't wear necklaces).
Only items in the Armor and Shield slots can affect AC. Armor and Shield slot items can also effect any other stat. There are no two-handed weapons. Ring and Watch slots can affect any stat besides AC.
No item effects damage, damage is purely a function of the equipped weapon's damage-dice.