Difference between revisions of "MRPG Sample"

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(Level 9 Human Warrior)
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Base AV: 60
 
Base AV: 60
 
Var AV: 1d6 + 2d20
 
Var AV: 1d6 + 2d20
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 +
</td></tr></table>
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 +
 +
==Level 24 Human Warrior==
 +
<table cellpadding="10">
 +
<tr><td>
 +
Proficiencies:
 +
*'''Special Proficiency, Melee''' 25
 +
*'''Weapon Proficiency, Bladed''' 25, 49
 +
*'''Weapon Proficiency, Blunt'''
 +
*'''Weapon Proficiency, Ranged'''
 +
*'''Weapon Proficiency, Martial'''
 +
*'''Shield Proficiency''' 15
 +
*'''Armor Proficiency, Chain'''
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*'''Armor Proficiency, Plate''' 20
 +
 +
Stats:
 +
*Strength: 21
 +
*Speed: 5
 +
*Intelligence: 3
 +
*Stamina: 10
 +
*Dexterity: 5
 +
 +
</td><td>
 +
 +
Skills:
 +
*Charisma: 4
 +
*Medicine: 1
 +
*Tinkering: 1
 +
*Comprehension: 1
 +
*Perception : 1
 +
 +
HP: 181
 +
 +
Equipment:
 +
*Simple Plate Armor
 +
*Longsword, +24 Mortal Damage
 +
*Kite Shield
 +
 +
AC: 74
 +
 +
Base AV: 60
 +
Var AV: 1d6 + 2d20
 +
 +
</td><td>
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'''Facets:''' 5
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*'''Improved Strength Mark I:''' Increase unbuffed Strength by 1 point. '''Cost:''' 1 point
 +
**'''Improved Strength Mark II:''' Increase unbuffed Strength by 2 point. '''Cost:''' 3 point
 +
***'''Improved Strength Mark III:''' Increase unbuffed Strength by 3 points. '''Cost:''' 5 point
 +
 +
*'''Bladed Focus:''' Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. '''Cost:''' 1 point
 +
**'''Sword Focus:''' Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. '''Cost:''' 2 points.
 +
***'''Bastard Sword Focus:''' Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. '''Cost:''' 5 points.
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 +
*'''Disarm:''' You gain access to the Disarm ability. '''Cost:''' 4 Points
  
 
</td></tr></table>
 
</td></tr></table>

Revision as of 17:48, 14 December 2012

This is an extremly basic sample characters being used for test purposes:

Level 1 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 15
  • Weapon Proficiency, Bladed 15
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 10
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 13
  • Speed: 3
  • Intelligence: 3
  • Stamina: 8
  • Dexterity: 3

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 108

Equipment:

  • Simple Plate Armor
  • Longsword
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 1d20

Level 9 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 15
  • Weapon Proficiency, Bladed 20
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 14
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 15
  • Speed: 3
  • Intelligence: 3
  • Stamina: 9
  • Dexterity: 3

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 181

Equipment:

  • Simple Plate Armor
  • Longsword
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 2d20


Level 24 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 25
  • Weapon Proficiency, Bladed 25, 49
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 15
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 21
  • Speed: 5
  • Intelligence: 3
  • Stamina: 10
  • Dexterity: 5

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 181

Equipment:

  • Simple Plate Armor
  • Longsword, +24 Mortal Damage
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 2d20

Facets: 5

  • Improved Strength Mark I: Increase unbuffed Strength by 1 point. Cost: 1 point
    • Improved Strength Mark II: Increase unbuffed Strength by 2 point. Cost: 3 point
      • Improved Strength Mark III: Increase unbuffed Strength by 3 points. Cost: 5 point
  • Bladed Focus: Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. Cost: 1 point
    • Sword Focus: Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. Cost: 2 points.
      • Bastard Sword Focus: Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. Cost: 5 points.
  • Disarm: You gain access to the Disarm ability. Cost: 4 Points