Difference between revisions of "MRPG Sample"

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==Level 1 Human Warrior==
 
==Level 1 Human Warrior==
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*'''AV Range:''' 60-76
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*'''DV Range:''' 74-94
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<table cellpadding="10">
 
<table cellpadding="10">
 
<tr><td valign="top" width="25%">
 
<tr><td valign="top" width="25%">

Revision as of 20:38, 4 January 2013

This is an extremly basic sample characters being used for test purposes:

Level 1 Human Warrior

  • AV Range: 60-76
  • DV Range: 74-94

Proficiencies:

  • Special Proficiency, Melee 15
  • Weapon Proficiency, Bladed 15
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 10
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 18
  • Speed: 3
  • Intelligence: 3
  • Stamina: 8
  • Dexterity: 3

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 108

Equipment:

  • Simple Plate Armor
  • Longsword
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 1d20

Facets: 1

  • Improved Strength Mark I: Increase unbuffed Strength by 1 point. Cost: 1 point
    • Improved Strength Mark II: Increase unbuffed Strength by 2 point. Cost: 3 point
      • Improved Strength Mark III: Increase unbuffed Strength by 3 points. Cost: 5 point

Level 9 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 15
  • Weapon Proficiency, Bladed 20
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 14
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 21
  • Speed: 3
  • Intelligence: 3
  • Stamina: 9
  • Dexterity: 3

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 181

Equipment:

  • Simple Plate Armor
  • Longsword
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 2d20

Facets: 2

  • Improved Strength Mark I: Increase unbuffed Strength by 1 point. Cost: 1 point
    • Improved Strength Mark II: Increase unbuffed Strength by 2 point. Cost: 3 point
      • Improved Strength Mark III: Increase unbuffed Strength by 3 points. Cost: 5 point
  • Bladed Focus: Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. Cost: 1 point
    • Sword Focus: Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. Cost: 2 points.
      • Bastard Sword Focus: Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. Cost: 5 points.



Level 24 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 25
  • Weapon Proficiency, Bladed 25, 49
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 15
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 21
  • Speed: 5
  • Intelligence: 3
  • Stamina: 10
  • Dexterity: 5

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 181

Equipment:

  • Simple Plate Armor
  • Longsword, +24 Mortal Damage
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 2d20

Facets: 5

  • Improved Strength Mark I: Increase unbuffed Strength by 1 point. Cost: 1 point
    • Improved Strength Mark II: Increase unbuffed Strength by 2 point. Cost: 3 point
      • Improved Strength Mark III: Increase unbuffed Strength by 3 points. Cost: 5 point
  • Bladed Focus: Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. Cost: 1 point
    • Sword Focus: Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. Cost: 2 points.
      • Bastard Sword Focus: Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. Cost: 5 points.
  • Disarm: You gain access to the Disarm ability. Cost: 4 Points