Difference between revisions of "MRPG Proficiency List"
								
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		|  (→Special) | |||
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| **Recovery | **Recovery | ||
| *Special Proficiency - Melee | *Special Proficiency - Melee | ||
| − | ** | + | **Recovery | 
| *Special Proficiency - Ranged | *Special Proficiency - Ranged | ||
| **Intelligence | **Intelligence | ||
Revision as of 20:50, 5 March 2019
All proficiency are now lumped together. Still working out exactly how to decide who gets what.
Proficiencies
| Combat | Magic | Special | 
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Proficiency Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
Combat
- Weapon Proficiency - Bladed
- Strength
 
- Weapon Proficiency - Blunt
- Strength
 
- Weapon Proficiency - Martial
- Dexterity
 
- Weapon Proficiency - Ranged
- Dexterity
 
- Weapon Proficiency - Empty-Hand
- Strength
 
- Weapon Proficiency - Thrown
- Strength
 
- Armor Proficiency - Light
- Stamina
 
- Armor Proficiency - Medium
- Stamina
 
- Armor Proficiency - Heavy
- Stamina
 
- Shield Proficiency
- Strength
 
Magic
- Magic Proficiency - Endo
- Intelligence
 
- Magic Proficiency - Exo
- Strength
 
- Magic Proficiency - Spirit
- Willpower
 
- Magic Proficiency - Aura
- Intelligence
 
- Magic Proficiency - Scroll
- Intelligence
 
Special
- Special Proficiency - Dodge
- Speed
 
- Special Proficiency - Stealth
- Recovery
 
- Special Proficiency - Melee
- Recovery
 
- Special Proficiency - Ranged
- Intelligence
 
- Special Proficiency - Lore
- Intelligence
 
- Special Proficiency - Deception
- Will
 
- Special Proficiency - Charisma
- Will
 
- Special Proficiency - Tinkering
- Intelligence
 
- Special Proficiency - Two-Handed Fighting
- Strength
 
- Special Proficiency - Dual Wielding
- Dexterity
 
- Special Proficiency - Single-Weapon Fighting
- Speed
 
