Difference between revisions of "MRPG Proficiency List"
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==Proficiencies== | ==Proficiencies== | ||
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*Weapon Proficiency - Bladed | *Weapon Proficiency - Bladed | ||
*Weapon Proficiency - Blunt | *Weapon Proficiency - Blunt | ||
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*Armor Proficiency - Heavy | *Armor Proficiency - Heavy | ||
*Shield Proficiency | *Shield Proficiency | ||
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+ | ===Magic=== | ||
*Magic Proficiency - Endo | *Magic Proficiency - Endo | ||
*Magic Proficiency - Exo | *Magic Proficiency - Exo | ||
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*Magic Proficiency - Aura | *Magic Proficiency - Aura | ||
*Magic Proficiency - Scroll | *Magic Proficiency - Scroll | ||
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+ | ===Special=== | ||
*Special Proficiency - Dodge | *Special Proficiency - Dodge | ||
*Special Proficiency - Stealth | *Special Proficiency - Stealth | ||
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*Special Proficiency - Single-Weapon Fighting | *Special Proficiency - Single-Weapon Fighting | ||
*Special Proficiency - Magic | *Special Proficiency - Magic | ||
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==Proficiency Lists== | ==Proficiency Lists== |
Revision as of 20:05, 30 October 2019
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.
Contents
Proficiencies
Combat
- Weapon Proficiency - Bladed
- Weapon Proficiency - Blunt
- Weapon Proficiency - Martial
- Weapon Proficiency - Ranged
- Weapon Proficiency - Empty-Hand
- Weapon Proficiency - Thrown
- Armor Proficiency - Light
- Armor Proficiency - Medium
- Armor Proficiency - Heavy
- Shield Proficiency
Magic
- Magic Proficiency - Endo
- Magic Proficiency - Exo
- Magic Proficiency - Spirit
- Magic Proficiency - Aura
- Magic Proficiency - Scroll
Special
- Special Proficiency - Dodge
- Special Proficiency - Stealth
- Special Proficiency - Melee
- Special Proficiency - Ranged
- Special Proficiency - Lore
- Special Proficiency - Deception
- Special Proficiency - Charisma
- Special Proficiency - Tinkering
- Special Proficiency - Two-Handed Fighting
- Special Proficiency - Dual Wielding
- Special Proficiency - Single-Weapon Fighting
- Special Proficiency - Magic
Proficiency Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
Combat
- Weapon Proficiency - Bladed
- Strength
- Weapon Proficiency - Blunt
- Strength
- Weapon Proficiency - Martial
- Dexterity
- Weapon Proficiency - Ranged
- Dexterity
- Weapon Proficiency - Empty-Hand
- Strength
- Weapon Proficiency - Thrown
- Strength
- Armor Proficiency - Light
- Stamina
- Armor Proficiency - Medium
- Stamina
- Armor Proficiency - Heavy
- Stamina
- Shield Proficiency
- Strength
Magic
- Magic Proficiency - Endo
- Intelligence
- Magic Proficiency - Exo
- Strength
- Magic Proficiency - Spirit
- Willpower
- Magic Proficiency - Aura
- Intelligence
- Magic Proficiency - Scroll
- Intelligence
Special
- Special Proficiency - Dodge
- Speed
- Special Proficiency - Stealth
- Recovery
- Special Proficiency - Melee
- Recovery
- Special Proficiency - Ranged
- Intelligence
- Special Proficiency - Lore
- Intelligence
- Special Proficiency - Deception
- Will
- Special Proficiency - Charisma
- Will
- Special Proficiency - Tinkering
- Intelligence
- Special Proficiency - Two-Handed Fighting
- Strength
- Adds an additional bonus when attacking with a 2-handed weapon.
- Strength
- Special Proficiency - Dual Wielding
- Dexterity
- Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
- Dexterity
- Special Proficiency - Single-Weapon Fighting
- Speed
- Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.
- Speed