MRPG Weapons and Armor: Difference between revisions

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==Weapons==
==Weapons==
Weapons fall into four categories according to proficiency:
Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:


===Bladed===
===Bladed===
*Longsword
*Shortsword
*Greatsword
*Bastard Sword
*Broadsword
*Rapier
*Axe
*Great Axe
*Battle Axe
*Halberd
*Lance
*Double-bladed Lance
*Scythe


===Blunt===
===Blunt===
*Club
*Mace
*Warhammer
*Morningstar
*Flail
*Greathammer
*Pick


===Ranged===
===Ranged===
*Shortbow
*Longbow
*Composite Bow
*Hand Crossbow
*Heavy Crossbow
*Repeating Crossbow
*Sling


===Martial===
===Martial===
 
*Tonfu
*Kukri
*Knuckler
*Nunchuck
*Hand Wrap


==Armor==
==Armor==

Revision as of 20:59, 15 March 2012

What follows is just a general list of all available weapons and armor.

Weapons

Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:

Bladed

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Axe
  • Great Axe
  • Battle Axe
  • Halberd
  • Lance
  • Double-bladed Lance
  • Scythe

Blunt

  • Club
  • Mace
  • Warhammer
  • Morningstar
  • Flail
  • Greathammer
  • Pick

Ranged

  • Shortbow
  • Longbow
  • Composite Bow
  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow
  • Sling

Martial

  • Tonfu
  • Kukri
  • Knuckler
  • Nunchuck
  • Hand Wrap

Armor

Armor falls into three categories:

  • Heavy
  • Medium
  • Light

Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.

There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.

Like weapons, players may not equip armor for which they do not have a proficiency.