MRPG Weapons and Armor: Difference between revisions
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==Weapons== | ==Weapons== | ||
Weapons fall into four categories according to proficiency: | Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency: | ||
===Bladed=== | ===Bladed=== | ||
*Longsword | |||
*Shortsword | |||
*Greatsword | |||
*Bastard Sword | |||
*Broadsword | |||
*Rapier | |||
*Axe | |||
*Great Axe | |||
*Battle Axe | |||
*Halberd | |||
*Lance | |||
*Double-bladed Lance | |||
*Scythe | |||
===Blunt=== | ===Blunt=== | ||
*Club | |||
*Mace | |||
*Warhammer | |||
*Morningstar | |||
*Flail | |||
*Greathammer | |||
*Pick | |||
===Ranged=== | ===Ranged=== | ||
*Shortbow | |||
*Longbow | |||
*Composite Bow | |||
*Hand Crossbow | |||
*Heavy Crossbow | |||
*Repeating Crossbow | |||
*Sling | |||
===Martial=== | ===Martial=== | ||
*Tonfu | |||
*Kukri | |||
*Knuckler | |||
*Nunchuck | |||
*Hand Wrap | |||
==Armor== | ==Armor== | ||
Revision as of 20:59, 15 March 2012
What follows is just a general list of all available weapons and armor.
Weapons
Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:
Bladed
- Longsword
- Shortsword
- Greatsword
- Bastard Sword
- Broadsword
- Rapier
- Axe
- Great Axe
- Battle Axe
- Halberd
- Lance
- Double-bladed Lance
- Scythe
Blunt
- Club
- Mace
- Warhammer
- Morningstar
- Flail
- Greathammer
- Pick
Ranged
- Shortbow
- Longbow
- Composite Bow
- Hand Crossbow
- Heavy Crossbow
- Repeating Crossbow
- Sling
Martial
- Tonfu
- Kukri
- Knuckler
- Nunchuck
- Hand Wrap
Armor
Armor falls into three categories:
- Heavy
- Medium
- Light
Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.
There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.
Like weapons, players may not equip armor for which they do not have a proficiency.