MRPG Sample: Difference between revisions

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Base AV: 60
Base AV: 60
Var AV: 1d6 + 2d20
Var AV: 1d6 + 2d20
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==Level 24 Human Warrior==
<table cellpadding="10">
<tr><td>
Proficiencies:
*'''Special Proficiency, Melee''' 25
*'''Weapon Proficiency, Bladed''' 25, 49
*'''Weapon Proficiency, Blunt'''
*'''Weapon Proficiency, Ranged'''
*'''Weapon Proficiency, Martial'''
*'''Shield Proficiency''' 15
*'''Armor Proficiency, Chain'''
*'''Armor Proficiency, Plate''' 20
Stats:
*Strength: 21
*Speed: 5
*Intelligence: 3
*Stamina: 10
*Dexterity: 5
</td><td>
Skills:
*Charisma: 4
*Medicine: 1
*Tinkering: 1
*Comprehension: 1
*Perception : 1
HP: 181
Equipment:
*Simple Plate Armor
*Longsword, +24 Mortal Damage
*Kite Shield
AC: 74
Base AV: 60
Var AV: 1d6 + 2d20
</td><td>
'''Facets:''' 5
*'''Improved Strength Mark I:''' Increase unbuffed Strength by 1 point. '''Cost:''' 1 point
**'''Improved Strength Mark II:''' Increase unbuffed Strength by 2 point. '''Cost:''' 3 point
***'''Improved Strength Mark III:''' Increase unbuffed Strength by 3 points. '''Cost:''' 5 point
*'''Bladed Focus:''' Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. '''Cost:''' 1 point
**'''Sword Focus:''' Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. '''Cost:''' 2 points.
***'''Bastard Sword Focus:''' Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. '''Cost:''' 5 points.
*'''Disarm:''' You gain access to the Disarm ability. '''Cost:''' 4 Points


</td></tr></table>
</td></tr></table>

Revision as of 17:48, 14 December 2012

This is an extremly basic sample characters being used for test purposes:

Level 1 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 15
  • Weapon Proficiency, Bladed 15
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 10
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 13
  • Speed: 3
  • Intelligence: 3
  • Stamina: 8
  • Dexterity: 3

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 108

Equipment:

  • Simple Plate Armor
  • Longsword
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 1d20

Level 9 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 15
  • Weapon Proficiency, Bladed 20
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 14
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 15
  • Speed: 3
  • Intelligence: 3
  • Stamina: 9
  • Dexterity: 3

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 181

Equipment:

  • Simple Plate Armor
  • Longsword
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 2d20


Level 24 Human Warrior

Proficiencies:

  • Special Proficiency, Melee 25
  • Weapon Proficiency, Bladed 25, 49
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Shield Proficiency 15
  • Armor Proficiency, Chain
  • Armor Proficiency, Plate 20

Stats:

  • Strength: 21
  • Speed: 5
  • Intelligence: 3
  • Stamina: 10
  • Dexterity: 5

Skills:

  • Charisma: 4
  • Medicine: 1
  • Tinkering: 1
  • Comprehension: 1
  • Perception : 1

HP: 181

Equipment:

  • Simple Plate Armor
  • Longsword, +24 Mortal Damage
  • Kite Shield

AC: 74

Base AV: 60 Var AV: 1d6 + 2d20

Facets: 5

  • Improved Strength Mark I: Increase unbuffed Strength by 1 point. Cost: 1 point
    • Improved Strength Mark II: Increase unbuffed Strength by 2 point. Cost: 3 point
      • Improved Strength Mark III: Increase unbuffed Strength by 3 points. Cost: 5 point
  • Bladed Focus: Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. Cost: 1 point
    • Sword Focus: Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. Cost: 2 points.
      • Bastard Sword Focus: Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. Cost: 5 points.
  • Disarm: You gain access to the Disarm ability. Cost: 4 Points