MRPG Sample: Difference between revisions
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==Level 1 Human Warrior== | ==Level 1 Human Warrior== | ||
<table cellpadding="10"> | <table cellpadding="10"> | ||
<tr><td> | <tr><td valign="top" width="25%"> | ||
Proficiencies: | Proficiencies: | ||
*'''Special Proficiency, Melee''' 15 | *'''Special Proficiency, Melee''' 15 | ||
| Line 15: | Line 15: | ||
Stats: | Stats: | ||
*Strength: | *Strength: 18 | ||
*Speed: 3 | *Speed: 3 | ||
*Intelligence: 3 | *Intelligence: 3 | ||
| Line 41: | Line 41: | ||
Base AV: 60 | Base AV: 60 | ||
Var AV: 1d6 + 1d20 | Var AV: 1d6 + 1d20 | ||
</td><td valign="top"> | |||
'''Facets:''' 1 | |||
*'''Improved Strength Mark I:''' Increase unbuffed Strength by 1 point. '''Cost:''' 1 point | |||
**'''Improved Strength Mark II:''' Increase unbuffed Strength by 2 point. '''Cost:''' 3 point | |||
***'''Improved Strength Mark III:''' Increase unbuffed Strength by 3 points. '''Cost:''' 5 point | |||
</td></tr></table> | </td></tr></table> | ||
| Line 46: | Line 52: | ||
==Level 9 Human Warrior== | ==Level 9 Human Warrior== | ||
<table cellpadding="10"> | <table cellpadding="10"> | ||
<tr><td> | <tr><td valign="top" width="25%"> | ||
Proficiencies: | Proficiencies: | ||
*'''Special Proficiency, Melee''' 15 | *'''Special Proficiency, Melee''' 15 | ||
| Line 58: | Line 64: | ||
Stats: | Stats: | ||
*Strength: | *Strength: 21 | ||
*Speed: 3 | *Speed: 3 | ||
*Intelligence: 3 | *Intelligence: 3 | ||
| Line 64: | Line 70: | ||
*Dexterity: 3 | *Dexterity: 3 | ||
</td><td> | </td><td valign="top"> | ||
Skills: | Skills: | ||
| Line 84: | Line 90: | ||
Base AV: 60 | Base AV: 60 | ||
Var AV: 1d6 + 2d20 | Var AV: 1d6 + 2d20 | ||
</td><td valign="top"> | |||
'''Facets:''' 2 | |||
*'''Improved Strength Mark I:''' Increase unbuffed Strength by 1 point. '''Cost:''' 1 point | |||
**'''Improved Strength Mark II:''' Increase unbuffed Strength by 2 point. '''Cost:''' 3 point | |||
***'''Improved Strength Mark III:''' Increase unbuffed Strength by 3 points. '''Cost:''' 5 point | |||
*'''Bladed Focus:''' Focuses on a specific weapon proficiency, granting a +1 per-level bonus whenever the player uses a weapon from that proficiency. '''Cost:''' 1 point | |||
**'''Sword Focus:''' Focuses on a type such as swords, axes, etc. Grants an additional +1 per-level bonus to the weapon proficiency as well as adding +1 per-level to Mortal Damage, whenever the player uses a weapon of that type. '''Cost:''' 2 points. | |||
***'''Bastard Sword Focus:''' Focuses on a specific named weapon subtype such as Bastard Sword for swords. Grants 1 additional attack dice. '''Cost:''' 5 points. | |||
</td></tr></table> | </td></tr></table> | ||
Revision as of 18:18, 14 December 2012
This is an extremly basic sample characters being used for test purposes:
Level 1 Human Warrior
|
Proficiencies:
Stats:
|
Skills:
HP: 108 Equipment:
AC: 74 Base AV: 60 Var AV: 1d6 + 1d20 |
Facets: 1
|
Level 9 Human Warrior
|
Proficiencies:
Stats:
|
Skills:
HP: 181 Equipment:
AC: 74 Base AV: 60 Var AV: 1d6 + 2d20 |
Facets: 2
|
Level 24 Human Warrior
|
Proficiencies:
Stats:
|
Skills:
HP: 181 Equipment:
AC: 74 Base AV: 60 Var AV: 1d6 + 2d20 |
Facets: 5
|