AL Combat

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The Combat System in Flight is beautifully complex.

Damage Types

There are four types of damage in the game: Slashing, Blugeoning, Piercing, and Generic. Each type has a different number of levels associated with it. Killing a monster requires removing all of the damage levels in any one specfic type.

Monsters that are vulnerable to a particular type of damage will have fewer damage levels within that pool.

Removing damage levels also calls for a particular type of hit(of which there are currently 4). Certain very tough monsters may be impossible to kill by players at lower levels.

Crit Types are: none(0), half-crit(0.5), full-crit(1), and Over-Crit(1.5). A regular hit is any attack role that defeats a defense-role. A half-crit happens if the attack role is divisible by eight, a full crit must have at least 8 successes above the defense AND be divisible by 8, and an over-crit is at least 16 points over the defense roll.

Sample Pool:

  • Slashing: 0, 0, 0, 0, .5
  • Bludgeoning: 1, 0, 0
  • Piercing: 0, 1.5, 0, 0, .5
  • Untyped: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

To kill the monster in the above example with a sword, a character would need to land 4 regular hits and one half-crit. To kill it with a hammer, they'd need one full-crit, followed by two regular hits.

Defense

Players have attack points, monsters have defense points.

Immunities and Damage Reduction

Certain mobs may be entirely immune to a particular damage type. Others will have "damage reduction" abilities which heighten their crit-requirements if not bypassed. Still others have "hit immunities" that must be bypassed just to attack them.