Difference between revisions of "AL Crafting"

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A robust crafting system should be at the core of the game. This will involve a process of gathering raw materials, refining them, and ultimately crafting finished items.
 
A robust crafting system should be at the core of the game. This will involve a process of gathering raw materials, refining them, and ultimately crafting finished items.
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==Theorycraft==
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In fitting with the magic-tech theme, the system centers around the basic concept of making items and then adding enchantments. In some cases these are then combined with other items. Ultimately the players should be able to make anything from weapons/armor to buildings and vehicles.
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In keeping with the [[AL_Lateral Expansion|Lateral Expansion]] concepts, crafting is an ongoing pursuit nearly everyone will need to engage in at some point or another.
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==Types of Crafting==
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For simplicity let's start by breaking it down into three categories:
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*Items
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**Weapons
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**Equipment
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**Consumables
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*World Items
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**Buildings/houses
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**Vehicles
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*Trade Goods
  
 
[[Category:Flight]]
 
[[Category:Flight]]

Latest revision as of 17:37, 2 March 2020

A robust crafting system should be at the core of the game. This will involve a process of gathering raw materials, refining them, and ultimately crafting finished items.

Theorycraft

In fitting with the magic-tech theme, the system centers around the basic concept of making items and then adding enchantments. In some cases these are then combined with other items. Ultimately the players should be able to make anything from weapons/armor to buildings and vehicles.

In keeping with the Lateral Expansion concepts, crafting is an ongoing pursuit nearly everyone will need to engage in at some point or another.

Types of Crafting

For simplicity let's start by breaking it down into three categories:

  • Items
    • Weapons
    • Equipment
    • Consumables
  • World Items
    • Buildings/houses
    • Vehicles
  • Trade Goods