AL Lateral Expansion

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For a really solid, long-lived game, we want to provide multiple avenues for progression other than "grind monsters for experience, gain levels, repeat". Instead, I propose three seperate systems that support one another but do not require each other. Ideally, no one system should "gate" another, but improving all three should provide benefits and quality-of-life improvements.

  • Combat - Games, basically your character level and classes, etc; the core of the game.
  • Crafting - this will include making items as well as building structures, vehicles, and fashioing trade goods.
  • Social - not with other players, but with NPCs. Building your social skills improves your reputation and changes the way NPCs interact with your character.

One idea is to have all three systems generate generic "experience points" which can be used to level up any system. So for example you could level up a character by crafting rather than fighting, if for example you wanted to play a strange level-split that wouldn't become very effective until later on.