Difference between revisions of "AL Monsters"
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Revision as of 03:48, 24 February 2018
While this page is named Monsters it mostly talks about PvE combat.
The combat should be action-oriented and involved. It should also be heavily gear-dependant. Level doesn't mean a whole lot, its more about challenge.
A good starting point would be to borrow from YoF with the Star and Color System.
Essentially, each monster will have a Star Rating and a Color. Star Rating is over-all challenge while color is relative strength within it's star rating. Players could have a Star Rating of their own based on stats, perks, and gear, which determines how effective they will be. A player might be able to take on a weaker monster who is one or two stars above them, but may not want to tangle with a monster that is even their own star-rating.
We could also have monster stats adjust dynamically according to who is attacking them. Lets say, for example, that level 5 player has teamed up with a level 50 player, things could be adjusted so that they do basically the same amount of damage. We could also forgo the notion of monster hit points all together.