Difference between revisions of "AL Perk System"

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The Perk System is the core of [[AL_Altitude]]. The basic concept is that with each level, the player is granted a "perk" which they choose from a list. The perks govern everything: stats, skills, even special abilities; all is unlocked through perks. All perks stack but some infer no extra bonus for taking multiple times.
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The Perk System is the core of [[AL_Flight|Flight]] and is the basis for truly customizing character builds. Perks are how you break the mold, how you overcome base class-deficiencies. If you want to be a wizard but fight with a two-handed sword, perks are part of how you do it.
  
==Perk Spheres==
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In general perks are earned at level intervals. Some are granted as specific features of certain classes, others are freely available. Some perks will be restricted to specific classes, but can be obtained by splashing into that class.
The five spheres are:
 
  
*Attack
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==Basic Layout==
*Defense
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Uh... 
*Magic
 
*Mercantile(May need a new name)
 
*Crafting(May also need a more general title)
 
  
A sixth psuedo-sphere exists in the form of stats and stripes, which are common to all spheres.
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==See Also==
 
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[[Category:Flight]]
===Attack===
 
Governs all things related to fighting that aren't magic. This includes all weapon proficiencies as well as special attacks and attack abilities.
 
 
 
===Defense===
 
Armor, shields, magic resistances, etc(maybe magic resistance should be an item thing?)
 
 
 
===Magic===
 
[[File:Giphy.gif]]
 
 
 
===Mercantile===
 
This sphere has to do with buying, selling, and transporting goods. This is also where any stealth abilities will be hidden. Amongst the capabilities of Mercantile will be the ability to hide from or be ignored by monsters. The reason for this is so that crafters and people transporting cargo can avoid stopping to fight stuff constantly; itsbasically an option for players who arent super in to combat.
 
 
 
===Crafting===
 
The reason this may need a different name is because it also includes gathering and refining of raw materials. Everything should have a number of levels and even the raw materials should have a handful of individual stats. The idea is to make crafting really matter.
 
 
 
===Sixth Sphere===
 
Stats are your basic strength/speed/etc bullshit.
 
 
 
Stripes are basically your rank, and act as pre-requisites for certain things. The idea is that every so often you have to take a "stripe" in order to advance further in a particular specialty. Players more interested in generalizing will not need as many stripes. Stripes can also be used as a form of gating.
 
 
 
==Archetypes==
 
Different spheres combine to form archetypes, which is as close as the game gets to having classes. The idea is that having the bulk of your perks be in a specific group of spheres allows you to unlock special archetype perks that grant additional bonuses.
 
 
 
'''''Example:''''' If a player of level 50 had 20 perks each in Attack and Defense, they could have access to the Warrior Archetype.
 
 
 
==Re-Specing==
 
Rimshot
 
 
 
[[Category:Altitude]]
 

Latest revision as of 07:08, 2 January 2020

The Perk System is the core of Flight and is the basis for truly customizing character builds. Perks are how you break the mold, how you overcome base class-deficiencies. If you want to be a wizard but fight with a two-handed sword, perks are part of how you do it.

In general perks are earned at level intervals. Some are granted as specific features of certain classes, others are freely available. Some perks will be restricted to specific classes, but can be obtained by splashing into that class.

Basic Layout

Uh...

See Also