Difference between revisions of "Arcol Steppe"
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− | The Arcol Steppe is a high plateua region at the extreme north-eastern end of the [[Agras | + | The Arcol Steppe is a high plateua region at the extreme north-eastern end of the [[Agras Plain]]. It is bordered to the north by the [[Stormreaver Range]] and on the east by the [[Barrier Range]], then hemmed in from the Agras by the [[Little Treonas]]. |
==Access== | ==Access== | ||
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In modern times, the Arcol has become a region of historic interest, as it contains many ancient ruins from both the Mage Wars and the early days of Necromancy. Many well-preserved proto-[[Necromancy Temple|necromancer-temples]] have been unearthed, as well as tombs and artifacts. | In modern times, the Arcol has become a region of historic interest, as it contains many ancient ruins from both the Mage Wars and the early days of Necromancy. Many well-preserved proto-[[Necromancy Temple|necromancer-temples]] have been unearthed, as well as tombs and artifacts. | ||
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+ | [[Category:Greater Continent]] |
Revision as of 01:12, 4 August 2012
The Arcol Steppe is a high plateua region at the extreme north-eastern end of the Agras Plain. It is bordered to the north by the Stormreaver Range and on the east by the Barrier Range, then hemmed in from the Agras by the Little Treonas.
Access
Arcol is reachable by two mountain passes: the Senna Pass leading up from the Agras Plane, and the Lacandos Pass, which grants access to the Lacados Rift Valley.
History
Arcol was likely uninhabited during the Age of Darkness, but by the early First Chaotic Period had become the primary center for Necromancy. By the end of the Golden Age of Necromancy, the Arcol had turned mostly to desert and was abandoned by the Necromancers.
By the Second Chaotic Period the land has become lush once more. And as a gateway to one of only two entrances to the much-disputed Lacandos Rift Valley, it became a region of great strategic value.
In modern times, the Arcol has become a region of historic interest, as it contains many ancient ruins from both the Mage Wars and the early days of Necromancy. Many well-preserved proto-necromancer-temples have been unearthed, as well as tombs and artifacts.