Difference between revisions of "Augment"

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==History==
 
==History==
Using enchanted items first began in the early [[Mage Wars#The First Chaotic Period|First Chaotic Period]], where surviving treatise mention medical applications. Records survive of enchanted limbs, but apparently eyes were the most common. A glass orb with a suitable enchantment could be used to replace an eye lost in accident or battle. A fragment of a surgeon-mage's journal which survived into later times tells an interesting story. The mage speaks of a man with diminished eyesight asking to have both of his working(if poorly) eyes replaced, despite the availability of enchanted spectacles that could provide much the same advantages. The mage, having been trained as both an enchanter and a surgeon, felt that to remove healthy flesh would be a despicable act. At the same time, the man was willing to pay handsomely.
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Using enchanted items first began in the early [[Mage Wars#The First Chaotic Period|First Chaotic Period]], where surviving treatise mention medical applications. Records survive of enchanted limbs, but apparently eyes were the most common. A glass orb with a suitable enchantment could be used to replace an eye lost in accident or battle. A fragment of a surgeon-mage's journal which survived into later times tells an interesting story. The mage speaks of a man with diminished eyesight asking to have both of his working(if poorly) eyes replaced, despite the availability of enchanted spectacles that could provide much the same advantages. The mage, having been trained as both an enchanter and a surgeon, felt that to remove healthy flesh would be a despicable act. At the same time, the man was willing to pay handsomely. The entry ends with the surgeon waxing philosophically about the ethicacy of bio-augmentation and potential abuses. The passage is particularly notable for its prescience; many later civilizations would have exactly the same discussion about genetic and cybernetic technology.
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By the mid First Chaotic Period, apparently enough surgeon-mages had put aside their scruples(and opened their pocketbooks) so as to make the practice of magic-tech augmentation widespread. It was found in all parts of the [[known worlds]], however the challenging expertise and expensive materials did keep it from becoming common practice. Most Augments began as simple medical need; a warrior having a lost arm or leg replaced. These were relatively simple, as the prosthetic needed only be controlled with magic. Still, it didn't take much to start with a new hand, then dream up ways to improve upon it.
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Augmentation strictly to improve one's abilities was less common, as enchanted objects could usually provide the same results and magic, for all it's abilities, wasn't particularly good at stopping infection. Still, mages having enchanted items surgically implanted inside their bodies was not unheard of, nor was having runes carved into your living bones. The latter practice was popular in the late First Chaotic among older wizards who already lacked mobility but needed a dramatic increase in power. One such mage is even known to have had his own skull etched with runes such that it became a phylactery, allowing him to "cheat" death but confining him to an enchanted skull.
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Augments came into their own during the [[Mage Wars#The Dynastic Period|Dynastic Period]], when a combination of stable empires, massive wealth, and greater skill at all things magical came together.

Revision as of 22:17, 11 March 2019

Augment is a common colloquial term for humans(or other Mortal races) that used implanted Magic-Tech to make themselves stronger, faster, or in some way better than their ordinary nature would allow. The practice was thought to be common at one point, but became much more rare in later eras, dying out completely by the end of the Mage Wars.

History

Using enchanted items first began in the early First Chaotic Period, where surviving treatise mention medical applications. Records survive of enchanted limbs, but apparently eyes were the most common. A glass orb with a suitable enchantment could be used to replace an eye lost in accident or battle. A fragment of a surgeon-mage's journal which survived into later times tells an interesting story. The mage speaks of a man with diminished eyesight asking to have both of his working(if poorly) eyes replaced, despite the availability of enchanted spectacles that could provide much the same advantages. The mage, having been trained as both an enchanter and a surgeon, felt that to remove healthy flesh would be a despicable act. At the same time, the man was willing to pay handsomely. The entry ends with the surgeon waxing philosophically about the ethicacy of bio-augmentation and potential abuses. The passage is particularly notable for its prescience; many later civilizations would have exactly the same discussion about genetic and cybernetic technology.

By the mid First Chaotic Period, apparently enough surgeon-mages had put aside their scruples(and opened their pocketbooks) so as to make the practice of magic-tech augmentation widespread. It was found in all parts of the known worlds, however the challenging expertise and expensive materials did keep it from becoming common practice. Most Augments began as simple medical need; a warrior having a lost arm or leg replaced. These were relatively simple, as the prosthetic needed only be controlled with magic. Still, it didn't take much to start with a new hand, then dream up ways to improve upon it.

Augmentation strictly to improve one's abilities was less common, as enchanted objects could usually provide the same results and magic, for all it's abilities, wasn't particularly good at stopping infection. Still, mages having enchanted items surgically implanted inside their bodies was not unheard of, nor was having runes carved into your living bones. The latter practice was popular in the late First Chaotic among older wizards who already lacked mobility but needed a dramatic increase in power. One such mage is even known to have had his own skull etched with runes such that it became a phylactery, allowing him to "cheat" death but confining him to an enchanted skull.

Augments came into their own during the Dynastic Period, when a combination of stable empires, massive wealth, and greater skill at all things magical came together.