Difference between revisions of "Black Blight"

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(Created page with "The Black Blight is a magical bio-weapon engineered by the Marcon Alliance. It was used in two capacities: scorched earth and area-denial. The Scorched Earth type was laid...")
 
 
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The Black Blight is a magical bio-weapon engineered by the [[Marcon Alliance]]. It was used in two capacities: scorched earth and area-denial. The Scorched Earth type was laid out behind a retreating army as a way to salt the earth. In this method, it was more like a traditional bio weapon, a virulent plague that killed plants and poisoned the earth. However, this type would eventually run it's course, and in time the land could bloom again.  
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The Black Blight is a magical bio-weapon engineered by the [[Marcon Alliance]]. It was used in two capacities: scorched earth and area-denial. The Scorched Earth type was laid behind a retreating army to salt the earth with a virulent plague that killed plants and poisoned the soil. This type would eventually run its course, and in time the land could bloom again.  
  
The second type was used to "lock down" a region to prevent it's use by anyone else. This could be done to secure resources or simply to create a geographic boundary. While the blight was not inherently deadly to humans, it's secondary effects were quite dangerous. If used over a large enough area, it could also make the land impassable.
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The second type was used to "lock down" a region to prevent its use by anyone else: either to secure resources or simply to create a geographic boundary. While the blight was not inherently deadly to humans, its secondary effects were quite dangerous. If used over a large enough area, it could make the land impassable.
  
 
==Description==
 
==Description==
The blight takes the form of a virulent black mold. It is toxic to humans if ingested, and it's spores cause respiratory problems. Any plants infected by it become poisonous, which quickly kills off insect and animal life. The blight comes complete with a kill-switch, and can be "shut off" magically. In fact it requires magic to remain alive, and can also be destroyed by an anti-magic aura. When used as an area-denial weapon, the blight can remain dorment indefinitely, activated by water, and powered by a permanent ritual site.
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The blight takes the form of a virulent black mold. It is toxic to humans if ingested, and its spores cause respiratory problems. Any plants infected by it become poisonous, which quickly kills off insect and animal life. The blight comes complete with a kill-switch, and can be "shut off" magically. It requires magic to remain alive, and can be destroyed by an anti-magic aura. When used as an area-denial weapon, the blight can remain dormant indefinitely, activated by water, and powered by a permanent ritual site.
  
 
==Ritual Elements==
 
==Ritual Elements==
Because it is an affront to nature, the blight is powered by a 'dual-lock' ritual site, that is one consisting of eight ritual elements representing the four cardinal directions and four anti-elements representing the anti-directions. Because of the combination of normal and dark magics, dual-locked rituals are unusually difficult to disrupt.  
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The blight is powered by a 'dual-lock' ritual site, consisting of eight ritual elements representing the four cardinal directions and four anti-elements representing the anti-directions. Because of the combination of normal and dark magics, dual-locked rituals are unusually difficult to disrupt.  
  
  
 
[[Category:Course Books]]
 
[[Category:Course Books]]

Latest revision as of 19:08, 31 July 2019

The Black Blight is a magical bio-weapon engineered by the Marcon Alliance. It was used in two capacities: scorched earth and area-denial. The Scorched Earth type was laid behind a retreating army to salt the earth with a virulent plague that killed plants and poisoned the soil. This type would eventually run its course, and in time the land could bloom again.

The second type was used to "lock down" a region to prevent its use by anyone else: either to secure resources or simply to create a geographic boundary. While the blight was not inherently deadly to humans, its secondary effects were quite dangerous. If used over a large enough area, it could make the land impassable.

Description

The blight takes the form of a virulent black mold. It is toxic to humans if ingested, and its spores cause respiratory problems. Any plants infected by it become poisonous, which quickly kills off insect and animal life. The blight comes complete with a kill-switch, and can be "shut off" magically. It requires magic to remain alive, and can be destroyed by an anti-magic aura. When used as an area-denial weapon, the blight can remain dormant indefinitely, activated by water, and powered by a permanent ritual site.

Ritual Elements

The blight is powered by a 'dual-lock' ritual site, consisting of eight ritual elements representing the four cardinal directions and four anti-elements representing the anti-directions. Because of the combination of normal and dark magics, dual-locked rituals are unusually difficult to disrupt.