Kordron Accords

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The Kordron Accords was a war bought on Kordron in The Seven Sindots region. The fighting really had been ongoing since the Mage Wars, and the war draws it name from repeated attempts by the Alliance to negotiate a peace. When an arms race began in earnest and a major conflict was thought to be on the horizon, the Gudersnipe Foundation was asked to intervene in A.Y. 2889. It took 25 years to quell the fighting. The wars is best remembered for the very unusual weapons and tactics involved.

State of the Battlefield

The region primarily being fought over was called The Seven Sindots, seven massive continents separated by oceans. The actual waring factions consisted of twelve separate major powers at the start as well as hundreds of smaller nations. Due to a uniqke Aether-conflux, it is very difficult to use inter-continental-range ballistic missiles. Being a flat world, this also negated space as a high ground. All tolled, this caused the invention and production of many unique weapon systems, some of which remained in use throughout the Known Worlds in niche roles.

Weapons and Tactics

Though having existed since the Mage Wars, the war on Kordron saw the first major widespread deployment of modern mecha as a weapon. The Foundation had been producing such weapons of its own( part of why the Crimson Blade was asked to become involved in the war, as the Alliance Regulars had no mecha) since the Mage Wars, but the technology had only really developed on Kordron in the late Second Age, prompting a massive arms-race. Though mecha did not entirely replace foot soldiers, they were the primary weapon of the war.