MPNP Combat Instances and Rounds

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Section 4: Combat Instances and Rounds

Combat Instance: the entire battle, from encountering an enemy until the last enemy is slain. This typically includes all enemies currently in sight, though the GM can decide which units are and are not involved in the combat. The GM should signal start and end of combat.

Combat Round: the battle is then divided into rounds, each round is a series of turns. Each player gets a turn for each character he or she is playing. When all players have taken a turn, the round ends. If enemies are still present, a new round begins.

Combat Turn: a round is further divided into turns. Each player character and enemy gets 1 turn each round to make an attack, move, cast a spell, or perform some other action.

The playing field is divided into rough 1 inch by 1 inch grid squares, though a mat is not necessary. Each player should have a miniature to represent each character they are playing. The miniature should take up no more than 1x1, unless the player has created a larger character.

Each character can move a number of grid squares equal to his speed each turn.