Difference between revisions of "MRPG Battling Sorcerer"

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(Pillars)
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Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage. While similar to [[MRPG Paladin|paladins]], battling sorcerers are much less idealistic. Power is their religion; the acquisition of more, their only goal. The battling sorcerer is chaotic, hungry, and driven. They are typically very self-reliant and function well on their own.
 
 
Battling Sorcerers also have access to the [[MRPG Magefire#Dark magefire|Dark magefire]] spell-tree, giving them exceptional power if used correctly.
 
 
==Proficiencies==
 
*'''Magic Proficiency, Effect'''
 
*'''Magic Proficiency, Mystical'''
 
*'''Armor Proficiency, Leather'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Special Proficiency, Evade'''
 
 
===Schools===
 
Battling Sorcerers have access to the following schools of Magic:
 
*Dark
 
*Mind
 
*Life
 
*Death
 
*Change
 
 
==Exigent Moirai==
 
*'''Rank I:''' Instantly kill a single 10-star target. This ability has no effect on 11+ star enemies or targets immune to death effects.
 
**'''Rank II:''' In addition to dying, the target's physical is completely destroyed. On targets immune to death effects, this ability now deals 100 points of supplemental damage.
 
***'''Rank II:''' On targets immune to death effects this ability now deals 1,000 points of supplemental damage, which scales with damage-increasing effects as if it were Negative-type. The damage is unaffected by resistance.
 
 
==Activated Abilities==
 
*Start
 
**Knockdown
 
**Disarm
 
*Rank I
 
**Sneak Attack
 
*Rank II
 
**Injure
 
 
 
==Pillars==
 
==Pillars==
 
*While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
 
*While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
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<tr><td>Order V</td><td>Order V</td><td>Order V</td></tr>
 
<tr><td>Order V</td><td>Order V</td><td>Order V</td></tr>
 
<tr><td>Order VI</td><td>Order VI</td><td>Order VI</td></tr>
 
<tr><td>Order VI</td><td>Order VI</td><td>Order VI</td></tr>
<tr><td>Order VII</td><td>Order VII</td><td>Order VII</td></tr>
+
<tr><td>
<tr><td>Order VIII</td><td>Order VIII</td><td>Order VIII</td></tr>
+
'''Order VII'''
 +
*You gain 1 additional attack per round.
 +
 
 +
</td><td>Order VII</td><td>Order VII</td></tr>
 +
 
 +
<tr><td>
 +
'''Order VIII'''
 +
*+4 Speed
 +
</td><td>Order VIII</td><td>Order VIII</td></tr>
  
 
<tr><td>
 
<tr><td>
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</td></tr>
 
</td></tr>
 
</table>
 
</table>
 
==See Also:==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG Classes]]
 
 
[[Category:Mage Wars RPG]]
 

Revision as of 14:38, 12 May 2016

Pillars

  • While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
  • Fight -combat-based abilities
  • Flight -defensive/evasive abilities
  • Cast -spellcasting abilities.

The Arches will bridge fight and cast with flight.


FightFlightSolve
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar
Order IOrder IOrder I
Order IIOrder IIOrder II
Order IIIOrder IIIOrder III
Order IVOrder IVOrder IV
Order VOrder VOrder V
Order VIOrder VIOrder VI

Order VII

  • You gain 1 additional attack per round.
Order VIIOrder VII

Order VIII

  • +4 Speed
Order VIIIOrder VIII

Order IX

  • +1 Attack
    • +1 Per Order

Order IX

  • +1 Evade
    • +1 Per Order

Order IX

  • +1 Mystical, +1 Effect
    • +1 Per Order