# Difference between revisions of "MRPG Character Sheet"

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− | This page contains a listing of all the fields that will one day exist on the character sheet. | + | This page contains a listing of all the fields that will one day exist on the character sheet. Based on [[MRPG New System Theorycraft]], I will attempt to make a sample warrior. |

+ | |||

+ | ==Basics== | ||

+ | *Name | ||

+ | **Class | ||

==Base== | ==Base== | ||

*Attack | *Attack | ||

*Defense | *Defense | ||

+ | |||

*Dodge | *Dodge | ||

+ | *Armor Class | ||

− | *Armor | + | *Hit Dice |

+ | |||

+ | ==Proficiencies== | ||

+ | Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship. | ||

+ | |||

+ | *Weapon proficiency, Bladed - 8 | ||

+ | *Armor Proficiency, Heavy - 3 | ||

+ | *Shield Proficiency - 3 | ||

+ | |||

+ | ==Stats== | ||

+ | Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...). | ||

+ | |||

+ | Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength: | ||

+ | |||

+ | 14 | ||

− | * | + | *Strength - 15 |

+ | *Dexterity - 5 | ||

+ | *Intelligence - 5 | ||

+ | *Stamina - 5 | ||

+ | *Speed - 5 | ||

+ | *Recovery - 5 | ||

+ | *Will - 5 | ||

## Revision as of 22:25, 30 October 2019

This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.

## Contents

## Basics

- Name
- Class

## Base

- Attack
- Defense

- Dodge
- Armor Class

- Hit Dice

## Proficiencies

Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.

- Weapon proficiency, Bladed - 8
- Armor Proficiency, Heavy - 3
- Shield Proficiency - 3

## Stats

Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).

Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength:

14

- Strength - 15
- Dexterity - 5
- Intelligence - 5
- Stamina - 5
- Speed - 5
- Recovery - 5
- Will - 5