Difference between revisions of "MRPG Character Sheet"
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− | This page contains a listing of all the fields that will one day exist on the character sheet. | + | This page contains a listing of all the fields that will one day exist on the character sheet. Based on [[MRPG New System Theorycraft]], I will attempt to make a sample warrior. |
+ | |||
+ | ==Basics== | ||
+ | *Name | ||
+ | **Class | ||
==Base== | ==Base== | ||
*Attack | *Attack | ||
*Defense | *Defense | ||
+ | |||
*Dodge | *Dodge | ||
+ | *Armor Class | ||
− | *Armor | + | *Hit Dice |
+ | |||
+ | ==Proficiencies== | ||
+ | Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship. | ||
+ | |||
+ | *Weapon proficiency, Bladed - 8 | ||
+ | *Armor Proficiency, Heavy - 3 | ||
+ | *Shield Proficiency - 3 | ||
+ | |||
+ | ==Stats== | ||
+ | Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...). | ||
+ | |||
+ | Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength: | ||
+ | |||
+ | 14 | ||
− | * | + | *Strength - 15 |
+ | *Dexterity - 5 | ||
+ | *Intelligence - 5 | ||
+ | *Stamina - 5 | ||
+ | *Speed - 5 | ||
+ | *Recovery - 5 | ||
+ | *Will - 5 | ||
Revision as of 22:25, 30 October 2019
This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.
Contents
Basics
- Name
- Class
Base
- Attack
- Defense
- Dodge
- Armor Class
- Hit Dice
Proficiencies
Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.
- Weapon proficiency, Bladed - 8
- Armor Proficiency, Heavy - 3
- Shield Proficiency - 3
Stats
Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).
Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength:
14
- Strength - 15
- Dexterity - 5
- Intelligence - 5
- Stamina - 5
- Speed - 5
- Recovery - 5
- Will - 5