Difference between revisions of "MRPG Character Sheet"

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(Created page with 'This page contains a listing of all the fields that will one day exist on the character sheet. ==Base== *Attack *Defense *Dodge *Armor Class *Attack Dice [[Category:Mage W…')
 
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This page contains a listing of all the fields that will one day exist on the character sheet.
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This page contains a listing of all the fields that will one day exist on the character sheet. Based on [[MRPG New System Theorycraft]], I will attempt to make a sample warrior.
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==Basics==
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*Name
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**Class
  
 
==Base==
 
==Base==
 
*Attack
 
*Attack
 
*Defense
 
*Defense
 +
 
*Dodge
 
*Dodge
 +
*Armor Class
  
*Armor Class
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*Hit Dice
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==Proficiencies==
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Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.
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*Weapon proficiency, Bladed - 8
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*Armor Proficiency, Heavy - 3
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*Shield Proficiency - 3
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==Stats==
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Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).
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Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength:
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14
  
*Attack Dice
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*Strength - 15
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*Dexterity - 5
 +
*Intelligence - 5
 +
*Stamina - 5
 +
*Speed - 5
 +
*Recovery - 5
 +
*Will - 5
  
  

Revision as of 22:25, 30 October 2019

This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.

Basics

  • Name
    • Class

Base

  • Attack
  • Defense
  • Dodge
  • Armor Class
  • Hit Dice

Proficiencies

Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.

  • Weapon proficiency, Bladed - 8
  • Armor Proficiency, Heavy - 3
  • Shield Proficiency - 3

Stats

Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).

Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength:

14

  • Strength - 15
  • Dexterity - 5
  • Intelligence - 5
  • Stamina - 5
  • Speed - 5
  • Recovery - 5
  • Will - 5