Difference between revisions of "MRPG Character Sheet"

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(Stats)
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*Will - 9
 
*Will - 9
  
==Calculating To Hit==
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==Calculating To-Hit==
 
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The challenge is calculating attack without making the stats too crazy. If a player can have between 3 and 21 points of skill, how do we relate that to the percentage roll to provide
  
  
  
 
[[Category:Mage Wars RPG]]
 
[[Category:Mage Wars RPG]]

Revision as of 00:12, 31 October 2019

This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.

Basics

  • Name
    • Class

Base

  • Attack
  • Defense
  • Dodge
  • Armor Class
  • Hit Dice

Proficiencies

Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.

  • Weapon proficiency, Bladed - 8
  • Armor Proficiency, Heavy - 3
  • Shield Proficiency - 3

Stats

Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).

Let's say my fighter wisely spreads his stat points around but focuses heavily on strength:

  • Strength - 15
  • Dexterity - 5
  • Recovery - 10
  • Stamina - 10
  • Speed - 5
  • Intelligence - 5
  • Wisdom - 5
  • Will - 9

Calculating To-Hit

The challenge is calculating attack without making the stats too crazy. If a player can have between 3 and 21 points of skill, how do we relate that to the percentage roll to provide