Difference between revisions of "MRPG Character Sheet"
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− | ==Calculating To Hit== | + | ==Calculating To-Hit== |
− | + | The challenge is calculating attack without making the stats too crazy. If a player can have between 3 and 21 points of skill, how do we relate that to the percentage roll to provide | |
[[Category:Mage Wars RPG]] | [[Category:Mage Wars RPG]] |
Revision as of 00:12, 31 October 2019
This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.
Basics
- Name
- Class
Base
- Attack
- Defense
- Dodge
- Armor Class
- Hit Dice
Proficiencies
Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.
- Weapon proficiency, Bladed - 8
- Armor Proficiency, Heavy - 3
- Shield Proficiency - 3
Stats
Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).
Let's say my fighter wisely spreads his stat points around but focuses heavily on strength:
- Strength - 15
- Dexterity - 5
- Recovery - 10
- Stamina - 10
- Speed - 5
- Intelligence - 5
- Wisdom - 5
- Will - 9
Calculating To-Hit
The challenge is calculating attack without making the stats too crazy. If a player can have between 3 and 21 points of skill, how do we relate that to the percentage roll to provide