MRPG Damage Types

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Damage is going to have to be seperated out into a limited number of 'types'. We already have three different mob types as well as multiple different magic types, hence the damage needs to be split out into a few different varieties, and things deal damage according to their own type.

Damage Types

In an attempt to un-complicate things, there will be as few types as possible, built off of existing things.

  • Mortal: non-magical mobs, base weapon damage, and non-magical traps deal 'mortal' or physical damage. Hence, a sword sheathed in magical fire deals seperate damage from the blade striking and from the flames burning.
  • Positive: Life, Mind, Light, and Holy magics all deal positive-damage(see charge resistance).
  • Negative: Dark, Death, Change, and Mind deal Negative damage.

Elemental

Each elemental type(earth, fire, wind, and water) deals its own damage.