MRPG Damage Types

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Damage is going to have to be seperated out into a limited number of 'types'. We already have three different mob types as well as multiple different magic types, hence the damage needs to be split out into a few different varieties, and things deal damage according to their own type.

Damage Types

In an attempt to un-complicate things, there will be as few types as possible, built off of existing things.

  • Mortal: non-magical mobs, base weapon damage, and non-magical traps deal 'mortal' or physical damage. Hence, a sword sheathed in magical fire deals seperate damage from the blade striking and from the flames burning.
  • Positive: Life, Mind, Light, and Holy magics all deal positive-damage(see charge resistance).
  • Negative: Dark, Death, Change, and Mind deal Negative damage.

Elemental

Each elemental type(earth, fire, wind, and water) deals its own damage-type.

Summary

There are 7 damage types in all:

  • Mortal
  • Positive
  • Negative
  • Earth
  • Fire
  • Wind
  • Water

As well as an 8th, untyped damage we'll call supplemental. As discussed, weapons deal mortal damage, other sources deal damage following into one of those fields. Fire, for example, always deals fire damage whether it is magical fire or not, so Ruby Counter-Magic protects from all forms of fire.

Damage Reduction

All six magical damage-types are covered under Spell resistance. Mortal damage is reduced or stopped through armor class.

There is no counter-magic or resistance for Earth Magic or Supplemental(untyped) damage.