Difference between revisions of "MRPG Items"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Item Rarities)
(Item Rarities)
Line 42: Line 42:
 
===Item Trade-Up===
 
===Item Trade-Up===
 
Various NPCs in-game will offer the player the chance to "trade up" accepting a stack of 100 items in exchange for 1 of the next highest rarity, up to epic. This allows even the humblest of players, with patience, to obtain "epic" items, simply by collecting enough commons(it would require 10,000,000,000 commons to obtain 1 epic in this fashion)
 
Various NPCs in-game will offer the player the chance to "trade up" accepting a stack of 100 items in exchange for 1 of the next highest rarity, up to epic. This allows even the humblest of players, with patience, to obtain "epic" items, simply by collecting enough commons(it would require 10,000,000,000 commons to obtain 1 epic in this fashion)
 +
 +
==Item Bindings==
 +
A "bound" item is an item that is tied to a specific character or player account. Some bound items will be bind-on-equip(BOE), allowing for the 1-time selling and trading of crafted and looted gear. Others are bind-on-pickup(BOP) but this will be very uncommon and mostly used for quest items. Most items will require the player to complete a "binding ritual" in-game, making the item bound to their character. This may be required to unlock certain attributes or even just to use some high-level weapons.
 +
 +
Basic things like ingredients and consumables will never be bound. Some use-items might be BOE or BOP, this only applies to higher-level items such as smithing tools.

Revision as of 17:37, 26 January 2012

Weapons and items in the game fall into three basic categories: equipables, ingredients, consumables, and use-items.

Equip Items

Weapons, armor, jewelry, or anything else equipped to the character is an "equipable". Equipables come in three varieties: random, crafted, and named.

Random

Randomly-generated items are mostly weapons and other gear generated by the game-engine as "loot". These will usually include one or two simple crafted effects(enchantments or runes), depending on rarity.

Crafted

Crafted items are obviously items made using the crafting system. Note: while crafting allows players to name items they create, this does not make those items "named".

Named

Named items are special pieces of equipment, usually high-end loot. They may have better stats or unique functions, and are often very hard to find. Some named items may drop randomly around the world.

Ingredients

Ingredients are items used exclusively in crafting, these have no other function. Ingredients can be found as loot, collected in outside environments, or bought from vendors. Most ingredients will be available from vendors.

Consumables

Items that have a finite number of "uses" and disappear when that number is reached are consumables. Potions are an example of a single-use consumable, wands would be a multi-use.

Use-Items

Use items are items that have some effect but are not equipped. Scrolls are a prime example. Other items, such as smithing tools and transcription components, are used but never equipped.

Item Rarities

Items come in 6 levels of rarity:

  • Common
  • Uncommon
  • Rare
  • Mythic
  • Epic
  • Unique

Unique items are, as the name implies, unique, or only one in existence per server.

Rarities are based on a 1 per 100 rate, so for every 100 common items the player can expect to find 1 uncommon, and so on. Since most crafting ingredients are common, that will be the most frequently found item.

Drop-rates are based on a global for all items dropped, meaning for every 100 drops period the player can expect 1 uncommon, not just for every 100 weapons 1 uncommon weapon.

Additionally, certain drops will have pre-programed rates. A chest might be coded to contain at least 1 rare. Drops for uncommons and rares will also be higher for bosses and higher-level content.

Item Trade-Up

Various NPCs in-game will offer the player the chance to "trade up" accepting a stack of 100 items in exchange for 1 of the next highest rarity, up to epic. This allows even the humblest of players, with patience, to obtain "epic" items, simply by collecting enough commons(it would require 10,000,000,000 commons to obtain 1 epic in this fashion)

Item Bindings

A "bound" item is an item that is tied to a specific character or player account. Some bound items will be bind-on-equip(BOE), allowing for the 1-time selling and trading of crafted and looted gear. Others are bind-on-pickup(BOP) but this will be very uncommon and mostly used for quest items. Most items will require the player to complete a "binding ritual" in-game, making the item bound to their character. This may be required to unlock certain attributes or even just to use some high-level weapons.

Basic things like ingredients and consumables will never be bound. Some use-items might be BOE or BOP, this only applies to higher-level items such as smithing tools.