Difference between revisions of "MRPG Items"

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(Created page with 'Weapons and items in the game fall into three basic categories: equipables, ingredients, consumables, and use-items. ==Equip Items== Weapons, armor, jewelry, or anything else eq…')
 
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Items that have a finite number of "uses" and disappear when that number is reached are consumables. Potions are an example of a single-use consumable, wands would be a multi-use.
 
Items that have a finite number of "uses" and disappear when that number is reached are consumables. Potions are an example of a single-use consumable, wands would be a multi-use.
  
==Use=Items==
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==Use-Items==
Use items are items that have some effect but are not equipped. Scrolls are a prime example. Other items, such as
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Use items are items that have some effect but are not equipped. Scrolls are a prime example. Other items, such as [[MRPG Crafting#Smithing|smithing tools]] and transcription components, are used but never equipped.

Revision as of 20:30, 24 January 2012

Weapons and items in the game fall into three basic categories: equipables, ingredients, consumables, and use-items.

Equip Items

Weapons, armor, jewelry, or anything else equipped to the character is an "equipable". Equipables come in three varieties: random, crafted, and named.

Random

Randomly-generated items are mostly weapons and other gear generated by the game-engine as "loot". These will usually include one or two simple crafted effects(enchantments or runes), depending on rarity.

Crafted

Crafted items are obviously items made using the crafting system. Note: while crafting allows players to name items they create, this does not make those items "named".

Named

Named items are special pieces of equipment, usually high-end loot. They may have better stats or unique functions, and are often very hard to find. Some named items may drop randomly around the world.

Ingredients

Ingredients are items used exclusively in crafting, these have no other function. Ingredients can be found as loot, collected in outside environments, or bought from vendors. Most ingredients will be available from vendors.

Consumables

Items that have a finite number of "uses" and disappear when that number is reached are consumables. Potions are an example of a single-use consumable, wands would be a multi-use.

Use-Items

Use items are items that have some effect but are not equipped. Scrolls are a prime example. Other items, such as smithing tools and transcription components, are used but never equipped.