Difference between revisions of "MRPG Proficiency List"

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(Proficiency Lists)
(Governing Lists)
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**Strength
 
**Strength
 
*Magic Proficiency - Spirit
 
*Magic Proficiency - Spirit
**Willpower
+
**Will
 
*Magic Proficiency - Sorcery
 
*Magic Proficiency - Sorcery
** - Will
+
**Will
 
*Magic Proficiency - Aura
 
*Magic Proficiency - Aura
**Intelligence
+
**Stamina
 
*Magic Proficiency - Scroll
 
*Magic Proficiency - Scroll
 
**Intelligence
 
**Intelligence
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'''Special:'''
 
'''Special:'''
 
*Special Proficiency - Dodge
 
*Special Proficiency - Dodge
**Speed
+
**Dexterity
 
*Special Proficiency - Stealth
 
*Special Proficiency - Stealth
 
**Recovery
 
**Recovery
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**Will
 
**Will
 
*Special Proficiency - Charisma
 
*Special Proficiency - Charisma
**Will
+
**Wisdom
 
*Special Proficiency - Tinkering
 
*Special Proficiency - Tinkering
 
**Intelligence
 
**Intelligence
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**Dexterity
 
**Dexterity
 
*Special Proficiency - Single-Weapon Fighting
 
*Special Proficiency - Single-Weapon Fighting
**Speed
+
**Recovery
 
</td></tr></table>
 
</td></tr></table>
  

Revision as of 22:35, 30 October 2019

Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.

Proficiencies

Combat

  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Martial
  • Weapon Proficiency - Ranged
  • Weapon Proficiency - Empty-Hand
  • Weapon Proficiency - Thrown

Armor

  • Armor Proficiency - Light
  • Armor Proficiency - Medium
  • Armor Proficiency - Heavy
  • Shield Proficiency

Magic

  • Magic Proficiency - Endo
  • Magic Proficiency - Exo
  • Magic Proficiency - Spirit
  • Magic Proficiency - Sorcery
  • Magic Proficiency - Aura
  • Magic Proficiency - Scroll

Special

  • Special Proficiency - Dodge
  • Special Proficiency - Stealth
  • Special Proficiency - Melee
  • Special Proficiency - Ranged
  • Special Proficiency - Lore
  • Special Proficiency - Deception
  • Special Proficiency - Charisma
  • Special Proficiency - Tinkering
  • Special Proficiency - Two-Handed Fighting
  • Special Proficiency - Dual Wielding
  • Special Proficiency - Single-Weapon Fighting
  • Special Proficiency - Magic

Governing Lists

Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.

Combat:

  • Weapon Proficiency - Bladed
    • Strength
  • Weapon Proficiency - Blunt
    • Strength
  • Weapon Proficiency - Martial
    • Dexterity
  • Weapon Proficiency - Ranged
    • Dexterity
  • Weapon Proficiency - Empty-Hand
    • Strength
  • Weapon Proficiency - Thrown
    • Strength
  • Armor Proficiency - Light
    • Stamina
  • Armor Proficiency - Medium
    • Stamina
  • Armor Proficiency - Heavy
    • Stamina
  • Shield Proficiency
    • Strength

Magic:

  • Magic Proficiency - Endo
    • Intelligence
  • Magic Proficiency - Exo
    • Strength
  • Magic Proficiency - Spirit
    • Will
  • Magic Proficiency - Sorcery
    • Will
  • Magic Proficiency - Aura
    • Stamina
  • Magic Proficiency - Scroll
    • Intelligence

Special:

  • Special Proficiency - Dodge
    • Dexterity
  • Special Proficiency - Stealth
    • Recovery
  • Special Proficiency - Melee
    • Recovery
  • Special Proficiency - Ranged
    • Intelligence
  • Special Proficiency - Lore
    • Intelligence
  • Special Proficiency - Deception
    • Will
  • Special Proficiency - Charisma
    • Wisdom
  • Special Proficiency - Tinkering
    • Intelligence
  • Special Proficiency - Two-Handed Fighting
    • Recovery
  • Special Proficiency - Dual Wielding
    • Dexterity
  • Special Proficiency - Single-Weapon Fighting
    • Recovery

Special Proficiency Definitions

  • Special Proficiency - Dodge
    • Speed
  • Special Proficiency - Stealth
    • Recovery
  • Special Proficiency - Melee
    • Recovery
  • Special Proficiency - Ranged
    • Intelligence
  • Special Proficiency - Lore
    • Intelligence
  • Special Proficiency - Deception
    • Will
  • Special Proficiency - Charisma
    • Will
  • Special Proficiency - Tinkering
    • Intelligence
  • Special Proficiency - Two-Handed Fighting
    • Strength
      • Adds an additional bonus when attacking with a 2-handed weapon.
  • Special Proficiency - Dual Wielding
    • Dexterity
      • Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
  • Special Proficiency - Single-Weapon Fighting
    • Speed
      • Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.

See Also