Difference between revisions of "MRPG Proficiency List"
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− | + | Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage. | |
+ | |||
+ | ==Proficiencies== | ||
+ | ===Combat=== | ||
+ | *Weapon Proficiency - Bladed | ||
+ | *Weapon Proficiency - Blunt | ||
+ | *Weapon Proficiency - Martial | ||
+ | *Weapon Proficiency - Ranged | ||
+ | *Weapon Proficiency - Empty-Hand | ||
+ | *Weapon Proficiency - Thrown | ||
+ | |||
+ | ===Armor=== | ||
+ | *Armor Proficiency - Light | ||
+ | *Armor Proficiency - Medium | ||
+ | *Armor Proficiency - Heavy | ||
+ | *Shield Proficiency | ||
+ | |||
+ | ===Magic=== | ||
+ | *Magic Proficiency - Endo | ||
+ | *Magic Proficiency - Exo | ||
+ | *Magic Proficiency - Spirit | ||
+ | *Magic Proficiency - Sorcery | ||
+ | *Magic Proficiency - Aura | ||
+ | *Magic Proficiency - Scroll | ||
+ | |||
+ | ===Special=== | ||
+ | *Special Proficiency - Dodge | ||
+ | *Special Proficiency - Stealth | ||
+ | *Special Proficiency - Melee | ||
+ | *Special Proficiency - Ranged | ||
+ | *Special Proficiency - Lore | ||
+ | *Special Proficiency - Deception | ||
+ | *Special Proficiency - Charisma | ||
+ | *Special Proficiency - Tinkering | ||
+ | *Special Proficiency - Two-Handed Fighting | ||
+ | *Special Proficiency - Dual Wielding | ||
+ | *Special Proficiency - Single-Weapon Fighting | ||
+ | *Special Proficiency - Magic | ||
+ | |||
+ | ==Governing Lists== | ||
+ | Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency. | ||
+ | |||
+ | <table border="1" cellpadding="5"> | ||
+ | <tr><td valign="top"> | ||
+ | '''Combat:''' | ||
+ | *Weapon Proficiency - Bladed | ||
+ | **Strength | ||
+ | *Weapon Proficiency - Blunt | ||
+ | **Strength | ||
+ | *Weapon Proficiency - Martial | ||
+ | **Dexterity | ||
+ | *Weapon Proficiency - Ranged | ||
+ | **Dexterity | ||
+ | *Weapon Proficiency - Empty-Hand | ||
+ | **Strength | ||
+ | *Weapon Proficiency - Thrown | ||
+ | **Strength | ||
+ | *Armor Proficiency - Light | ||
+ | **Stamina | ||
+ | *Armor Proficiency - Medium | ||
+ | **Stamina | ||
+ | *Armor Proficiency - Heavy | ||
+ | **Stamina | ||
+ | *Shield Proficiency | ||
+ | **Strength | ||
+ | |||
+ | </td><td valign="top"> | ||
+ | '''Magic:''' | ||
+ | *Magic Proficiency - Endo | ||
+ | **Intelligence | ||
+ | *Magic Proficiency - Exo | ||
+ | **Strength | ||
+ | *Magic Proficiency - Spirit | ||
+ | **Wisdom | ||
+ | *Magic Proficiency - Sorcery | ||
+ | **Will | ||
+ | *Magic Proficiency - Aura | ||
+ | **Stamina | ||
+ | *Magic Proficiency - Scroll | ||
+ | **Intelligence | ||
+ | |||
+ | </td><td valign="top"> | ||
+ | '''Special:''' | ||
+ | *Special Proficiency - Dodge | ||
+ | **Dexterity | ||
+ | *Special Proficiency - Stealth | ||
+ | **Recovery | ||
+ | *Special Proficiency - Melee | ||
+ | **Dexterity | ||
+ | *Special Proficiency - Ranged | ||
+ | **Strength | ||
+ | *Special Proficiency - Lore | ||
+ | **Wisdom | ||
+ | *Special Proficiency - Deception | ||
+ | **Will | ||
+ | *Special Proficiency - Charisma | ||
+ | **Wisdom | ||
+ | *Special Proficiency - Tinkering | ||
+ | **Intelligence | ||
+ | *Special Proficiency - Two-Handed Fighting | ||
+ | **Recovery | ||
+ | *Special Proficiency - Dual Wielding | ||
+ | **Dexterity | ||
+ | *Special Proficiency - Single-Weapon Fighting | ||
+ | **Recovery | ||
+ | </td></tr></table> | ||
+ | |||
+ | ==Special Proficiency Definitions== | ||
+ | |||
+ | *Special Proficiency - Dodge | ||
+ | **Speed | ||
+ | *Special Proficiency - Stealth | ||
+ | **Recovery | ||
+ | *Special Proficiency - Melee | ||
+ | **Recovery | ||
+ | *Special Proficiency - Ranged | ||
+ | **Intelligence | ||
+ | *Special Proficiency - Lore | ||
+ | **Intelligence | ||
+ | *Special Proficiency - Deception | ||
+ | **Will | ||
+ | *Special Proficiency - Charisma | ||
+ | **Will | ||
+ | *Special Proficiency - Tinkering | ||
+ | **Intelligence | ||
+ | *Special Proficiency - Two-Handed Fighting | ||
+ | **Strength | ||
+ | ***Adds an additional bonus when attacking with a 2-handed weapon. | ||
+ | *Special Proficiency - Dual Wielding | ||
+ | **Dexterity | ||
+ | ***Allows you to equip two weapons of small or medium size of the '''Bladed, Blunt, or Martial''' types. When dual-wielding, you receive an additional attack per round. | ||
+ | *Special Proficiency - Single-Weapon Fighting | ||
+ | **Speed | ||
+ | ***Adds an additional bonus when attacking with only a 1-handed '''Bladed, Blunt, or Martial''' weapon equipped and nothing in the off-hand. | ||
+ | |||
+ | ==See Also== | ||
+ | [[Category:Mage Wars RPG]] |
Latest revision as of 23:23, 30 October 2019
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.
Contents
Proficiencies
Combat
- Weapon Proficiency - Bladed
- Weapon Proficiency - Blunt
- Weapon Proficiency - Martial
- Weapon Proficiency - Ranged
- Weapon Proficiency - Empty-Hand
- Weapon Proficiency - Thrown
Armor
- Armor Proficiency - Light
- Armor Proficiency - Medium
- Armor Proficiency - Heavy
- Shield Proficiency
Magic
- Magic Proficiency - Endo
- Magic Proficiency - Exo
- Magic Proficiency - Spirit
- Magic Proficiency - Sorcery
- Magic Proficiency - Aura
- Magic Proficiency - Scroll
Special
- Special Proficiency - Dodge
- Special Proficiency - Stealth
- Special Proficiency - Melee
- Special Proficiency - Ranged
- Special Proficiency - Lore
- Special Proficiency - Deception
- Special Proficiency - Charisma
- Special Proficiency - Tinkering
- Special Proficiency - Two-Handed Fighting
- Special Proficiency - Dual Wielding
- Special Proficiency - Single-Weapon Fighting
- Special Proficiency - Magic
Governing Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
Combat:
|
Magic:
|
Special:
|
Special Proficiency Definitions
- Special Proficiency - Dodge
- Speed
- Special Proficiency - Stealth
- Recovery
- Special Proficiency - Melee
- Recovery
- Special Proficiency - Ranged
- Intelligence
- Special Proficiency - Lore
- Intelligence
- Special Proficiency - Deception
- Will
- Special Proficiency - Charisma
- Will
- Special Proficiency - Tinkering
- Intelligence
- Special Proficiency - Two-Handed Fighting
- Strength
- Adds an additional bonus when attacking with a 2-handed weapon.
- Strength
- Special Proficiency - Dual Wielding
- Dexterity
- Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
- Dexterity
- Special Proficiency - Single-Weapon Fighting
- Speed
- Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.
- Speed