Difference between revisions of "MRPG Proficiency List Old"

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(Paladin)
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*'''Magic Proficiency, Light''' - grants the ability to use gilded light magic
 
*'''Magic Proficiency, Light''' - grants the ability to use gilded light magic
  
===Dark Wizard===
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===Battling Sorcerer===
 
*'''Magic Proficiency, Dark''' - grants the ability to use dark magic
 
*'''Magic Proficiency, Dark''' - grants the ability to use dark magic
 
*'''Magic Proficiency, Ritual''' - grants the ability to use ritual magic
 
*'''Magic Proficiency, Ritual''' - grants the ability to use ritual magic

Revision as of 17:52, 1 December 2011

Each class has 8 Core Proficiencies associated with it that grant base abilities specific to that class. Minor Facets can be stacked atop these proficiencies to improve the basic abilities, but players may only have a total of 8 proficiencies. Some proficiencies are reserved and cannot be traded, while others can be swapped out for proficiencies belonging to a different class.

Each Proficiency must be trained and has a level associated with it that is used in combat and magic calculation. If the proficiency is traded for another proficiency, all progress in that proficiency is lost. Training is done simply by using the proficiency, so maxing

Core Proficiencies

Warrior

  • Special Proficiency, Melee - grants the ability to use improved melee attacks
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Weapon Proficiency, Martial - grants the ability to use martial weapons
  • Shield Proficiency - grants the ability to use shields
  • Armor Proficiency, Light - grants the ability to wear light armor
  • Armor Proficiency, Heavy - grants the ability to wear heavy armor

Endo-mage

  • Magic Proficiency, Light - grants the ability to use light magic
  • Magic Proficiency, Dark - grants the ability to use dark magic
  • Magic Proficiency, Mind - grants the ability to use mind magic
  • Magic Proficiency, Life - grants the ability to use life magic
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

Exo-Mage

  • Magic Proficiency, Earth - grants the ability to use earth magic
  • Magic Proficiency, Fire - grants the ability to use fire magic
  • Magic Proficiency, Wind - grants the ability to use wind magic
  • Magic Proficiency, Water - grants the ability to use water magic
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

LifeBringer

  • Magic Proficiency, Life - grants the ability to use earth magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Conjuration - grants the ability to use Conjuration magic
  • Magic Proficiency, Abjuration - grants the ability to use abjuration magic
  • Aura Proficiency - grants the ability to use auras
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Transcription - grants the ability to transcribe spells into a spellbook.

Paladin

  • Armor Proficiency, Heavy - grants the ability to wear heavy armor
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Shield Proficiency - grants the ability to use shields
  • Magic Proficiency, Holy - grants the ability to use holy magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Light - grants the ability to use gilded light magic

Battling Sorcerer

  • Magic Proficiency, Dark - grants the ability to use dark magic
  • Magic Proficiency, Ritual - grants the ability to use ritual magic
  • Armor Proficiency, Light - grants the ability to use light armor
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

Necromancer

  • Magic Proficiency, Necromancy - grants the ability to use necromancy
  • Armor Proficiency, Light - grants the ability to use light armor
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Shield Proficiency - grants the ability to use shields
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

Raw-Form Caster

  • Magic Proficiency, Raw - grants the ability to use raw-form magic
  • Magic Proficiency, Flight - grants the ability to use flight magic
  • Focus Proficiency - grants the ability to use focus
  • Shield Proficiency - grants the ability to use shields
  • Armor Proficiency, Heavy - grants the ability to wear heavy armor
  • Weapon Proficiency, Empty-Hand - grants the ability to use special empty-handed power attacks
  • Shield Proficiency - grants the ability to use shields

In-Depth Proficiency List

Physical Proficiencies

  • Special Proficiency, Melee - reserved exclusively for warriors, this proficiency combines with other proficiencies to let the warrior execute special melee attacks. these attacks generate additional threat and help the warrior maintain a monster's focus.
  • Weapon Proficiencies - all weapon proficiencies, bladed, blunt, ranged, and martial, are about using a weapon of a particular style and govern how effectively the character can use that weapon. Additionally, weapons may have a minimum proficiency requirement, making the player unable to equip a weapon without meeting that proficiency. This also means that players who do not have a proficiency cannot equip weapons of that type at all(E.G.: a player without bladed proficiency cannot even equip a sword).
  • Shield Proficiencies - a shield can be used along with a single-handed weapon and grants additional armor. Certain facets can also be used with shields to produce special effects. with the right facets, a player can even equip two shields and become nearly immune to melee attacks(though sacrificing the ability to make melee attacks in the process).
  • Armor Proficiencies - armor proficiency, like weapon proficiency, deals with what sort of armor a player can equip, and how effectively it will protect him or her.

Support Magic Proficiencies

  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.
  • Aura Proficiency - grants the ability to use auras

Magic Proficiencies

  • Magic Proficiency, Light - Used by Paladins and Endo-Mages
  • Magic Proficiency, Dark -
  • Magic Proficiency, Mind -
  • Magic Proficiency, Life - Common to Endo-Mages and LifeBringers, life magic is primarily about healing, restoring, and returning life.
  • Magic Proficiency, Earth - grants the ability to use earth magic
  • Magic Proficiency, Fire - grants the ability to use fire magic
  • Magic Proficiency, Wind - grants the ability to use wind magic
  • Magic Proficiency, Water - grants the ability to use water magic
  • Magic Proficiency, Life - grants the ability to use earth magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Conjuration - grants the ability to use Conjuration magic
  • Magic Proficiency, Abjuration - grants the ability to use abjuration magic
  • Magic Proficiency, Holy - grants the ability to use holy magic
  • Magic Proficiency, Ritual - grants the ability to use ritual magic