MRPG Spellbooks

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Spellbooks have many similarities to weapons but much more generalized stats.

All spellbooks:

  • Count as Blunt weapons and use the Weapon Proficiency: Blunt for calculating AVs
  • Do NOT recieve the +1 for being of Very Fine quality
  • Use the exact same weapon stats, specifically 1d4 for damage.
  • Count as 1-handed weapons
  • Are considered the "spellbook" weapon sub-type

Note: while spellbooks count as blunt weapons they do not require the blunt weapon proficiency to be equipped.


Therefore, only the follow attributes are required for spellbooks:

NameDescriptionQualityRarityWeight
Novice SpellbookA simple leather-bound parchment book with enchanted pages, the mage can inscribe up to 5 spells in it.SimpleCommon1
Initiate SpellbookA simple leather-bound parchment book with enchanted pages, the mage can inscribe up to 8 spells in it.SimpleCommon1
Journeymen SpellbookA fine leather-bound parchment book with enchanted pages, the mage can inscribe up to 13 spells in it.FineUncommon1
Master SpellbookAn elegant, leather-bound, gold embossed, silver-infused parchment book with enchanted pages, the mage can inscribe up to 24 spells in it.FineRare1
Grandmaster SpellbookA very fine book with a gold inlaid cover, silver-imbued parchment, and a steel lock and hinge. The mage can inscribe up to 36 spells in it.Very FineRare2
Secret Grandmaster SpellbookA very fine book with a jewel-encrusted cover made from solid gold, and adamantium-infused parchment, and an orichalcum lock and hinge. The mage can inscribe up to 1000 spells in it.Very FineEpic3

See Also: