MRPG Stance

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A Stance is a style of combat, a change to the way you approach the situation. It may involve the way you hold your weapon, the way you balance, etc. It effectively a barter system, a series of trade offs you make, giving up part of one thing for more of something else.

Stances can only be changed at the start of every round, before taking an action. You remain in that stance until the beginning of the next round. By default, everyone begins combat with no stand and reverts to no stance at the end. Players can declare they have shifted to a specific stance when rolling for initiative.

Note that stances are not available by default and are typically gained through Pillars or Facets.

Stances

  • Central: No stance. No change.
  • Half Draw: When you knock an arrow, you draw your bow to only half. You trade 30% of your AV, but may knock a new arrow as a free action.

Stances(OLD)

This is preserved here for reference, it is not used.

The stances are:

  • Central
  • Guarded
  • Unguarded
  • Extended
  • Inverted

In detail:

  • Central: Central is the standard stance and uses all of the default values as detailed above.
  • Guarded: In Guarded Stance you give up 25% of your total, pre-resistance damage you deal in order to gain a 25% reduction to all you take.
  • Unguarded: In the Unguarded Stance, you trade 25% of your Base-DV in order to gain a 25% bonus to Base-AV.
  • Extended: In the Extended Stance you trade 25% of your pre-resistance damage for a 25% bonus to Base AV.
  • Inverted: In the Inverted Stance you trade 25% of your pre-resistance damage for a 25% bonus to DV.

The stances also have an impact on how much threat your character generates.