Difference between revisions of "MRPG Warrior"
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==Trading Proficiencies== | ==Trading Proficiencies== | ||
− | At character creation, | + | At character creation, a Warrior may choose to trade one of his First Core proficiencies for either a different weapon proficiency, or one of the following Special proficiencies: |
+ | |||
+ | *Special Proficiency - Melee | ||
+ | *Special Proficiency - Ranged | ||
+ | *Special Proficiency - Two-Handed Fighting | ||
+ | *Special Proficiency - Dual Wielding | ||
+ | *Special Proficiency - Single-Weapon Fighting | ||
+ | *Special Proficiency - Magic |
Revision as of 17:09, 13 March 2019
As with mst ground-up re-designs, I am starting over with the simplest class: Warrior.
Contents
Core Proficiencies
1st Core
- Weapon Proficiency - Bladed
- Weapon Proficiency - Blunt
- Weapon Proficiency - Empty-Hand
2nd Core
- Armor Proficiency - Heavy
3rd Core
- Shield Proficiency
Level Bonuses
Level | 1st Core | 2nd Core | 3rd Core | Special |
1st | +0 | +0 | +0 | Facets: Threaten, Knockdown, Injure. |
2nd | +3 | +1 | +1 | Bonus Facet |
3rd | +4 | +2 | +1 | |
4th | +5 | +2 | +1 | |
5th | +5 | +3 | +1 | |
6th | +5 | +2 | +2 | |
7th | +5 | +4 | +2 | |
8th | +8 | +4 | +2 | |
9th | +8 | +4 | +2 | |
10th | +8 | +4 | +2 | |
11th | +8 | +4 | +2 | |
12th | +8 | +4 | +2 | |
13th | +8 | +4 | +2 | |
14th | +8 | +4 | +2 | |
15th | +8 | +4 | +2 | |
16th | +8 | +4 | +2 | |
17th | +8 | +4 | +2 | |
18th | +8 | +4 | +2 | |
19th | +8 | +4 | +2 | |
20th | +8 | +4 | +2 | |
21st | +8 | +4 | +2 | |
22nd | +8 | +4 | +2 | |
23rd | +8 | +4 | +2 | |
24th | +8 | +4 | +2 |
Trading Proficiencies
At character creation, a Warrior may choose to trade one of his First Core proficiencies for either a different weapon proficiency, or one of the following Special proficiencies:
- Special Proficiency - Melee
- Special Proficiency - Ranged
- Special Proficiency - Two-Handed Fighting
- Special Proficiency - Dual Wielding
- Special Proficiency - Single-Weapon Fighting
- Special Proficiency - Magic