Difference between revisions of "MRPG Warrior"

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(Level Bonuses)
(Trading Proficiencies)
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==Trading Proficiencies==
 
==Trading Proficiencies==
At character creation,
+
At character creation, a Warrior may choose to trade one of his First Core proficiencies for either a different weapon proficiency, or one of the following Special proficiencies:
 +
 
 +
*Special Proficiency - Melee
 +
*Special Proficiency - Ranged
 +
*Special Proficiency - Two-Handed Fighting
 +
*Special Proficiency - Dual Wielding
 +
*Special Proficiency - Single-Weapon Fighting
 +
*Special Proficiency - Magic

Revision as of 17:09, 13 March 2019

As with mst ground-up re-designs, I am starting over with the simplest class: Warrior.

Core Proficiencies

1st Core

  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Empty-Hand

2nd Core

  • Armor Proficiency - Heavy

3rd Core

  • Shield Proficiency

Level Bonuses


Level1st Core2nd Core3rd CoreSpecial
Rank I
1st+0+0+0 Facets: Threaten, Knockdown, Injure.
2nd+3+1+1 Bonus Facet
3rd+4+2+1
4th+5+2+1
5th+5+3+1
6th+5+2+2
7th+5+4+2
8th+8+4+2
Rank II
9th+8+4+2
10th+8+4+2
11th+8+4+2
12th+8+4+2
13th+8+4+2
14th+8+4+2
15th+8+4+2
16th+8+4+2
Rank III
17th+8+4+2
18th+8+4+2
19th+8+4+2
20th+8+4+2
21st+8+4+2
22nd+8+4+2
23rd+8+4+2
24th+8+4+2

Trading Proficiencies

At character creation, a Warrior may choose to trade one of his First Core proficiencies for either a different weapon proficiency, or one of the following Special proficiencies:

  • Special Proficiency - Melee
  • Special Proficiency - Ranged
  • Special Proficiency - Two-Handed Fighting
  • Special Proficiency - Dual Wielding
  • Special Proficiency - Single-Weapon Fighting
  • Special Proficiency - Magic