MRPG Warrior Old

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Warriors are the basic sword-only class (though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.

The Warrior class is based around two things: hitting hard and not getting hurt. Most of the abilities and facets center around damage-reduction and landing very heavy blows. The attack slowly, but when they do hit, they hit very hard.

The basic trade off is thus: either you can land most of your attacks and do little damage, or you can miss most of the time and do a lot of damage per-hit.

Proficiencies

  • Special Proficiency, Melee
  • Shield Proficiency
  • Armor Proficiency, Plate

Warriors must choose a Melee weapon proficiency: Blades, Blunt, or Martial.

The fifth Proficiency can be anything from the Open Proficiency List.

Exigent Moirai

  • Rank I: Pouring your very soul into one single strike, you give up 50% of your hit points in order to add that value to your AV and un-typed damage.
    • Rank II: You give up all but one HP and add the rest to AV and damage.
      • Rank III: You give up all but on HP, the attack is a guaranteed hit (No AV check), and you become immune to damage and completely immobilized for 8 rounds(you cannot attack).

Level Progression

Level

Granted Attribute

1

  • Threaten
  • Command

2

  • Free Facet

3

  • Knockdown
  • Power Attack

4

5

  • Free Facet

6

7

  • Injure

8

  • Free Facet

9

10

11

  • Free Facet

12

13

  • Improved Knockdown

14

15

  • Impact

16

  • Improved Threaten

17

18

  • Improved Injure

18

20

21

  • Free Facet

22

  • Free Facet

23

  • Free Facet

24

  • Free Facet

Pillars

Codex GideonThe Plate and SteelBushido
- Codex Gideon - - - - - - - - - - - - - - - - ARCH - - - - - - - - - - - - - - - - Bushido -
  • You must also have a weapon Subtype Focus facet in order to unlock this Arch.
  • This Arch also requires a specific weapon that is Ritual Bound to you.
  • You possess singular dedication to a singlure weapon, and treat it as you would a limb. It is part of your hand, part of your arm. When rolling Initiative, you gain a +10 bonus.
  • If you crafted the weapon yourself, it gains 3 additional damage and attach dice.
  • You may draw your weapon with lightning speed, as though it is always at your fingertips.
  • You get a +9 bonus when a Disarm check is made against you.
  • This Arch comes at a cost. Your weapon is a part of you, and object you love more than family, more than friends, more than pets. It's importance and value to you cannot be described. You must keep the weapon on you at all times and sleep with it beside you. You will not give it up for any reason, if taken from you by force you will become either catatonic or violently angry until it is returned. Even if you have the weapon, you feel pain and remorse when wielding any other weapon and suffer -3d10 x 10 penalty to AV. Each round of combat, you must spend 1 action on being sad over lacking your weapon. If ever you should become disarmed or drop it in combat, you will cease all other efforts and focus on nothing but retrieving it. During this time you cannot roll for defense or evasion, you will die before letting that weapon go.
- Codex Gideon - - ARCH - - Plate and Steel -
  • You are as a knight of old, a warrior of the classic period.
  • You get some neat bonsuses when wearing full plate and holding a weapon thats of your subtype focus.
- Plate and Steel - - ARCH - - Bushido-
  • This is... this is the worst combination in history. W-why would you max these two pillars? One is all about not wearing armor at all, and the other is about being invincible in super heavy plate! Ok... ok... you took it. Its done. You have the Bridge, let's give you some rules...
  • First, take -30 to Inteligence
  • You are permanently under Blithsome effect
  • Now, since you went and took this Bridge anyway, you still get to wear plate armor and treat it like Cloth(0 Encumbrance), but since the First Order Bushido effect says you can't have AC, you may add all of the AC you get from your armor to your DV.

Order I

  • You gain the Activated Ability Singing Bell Strike

Order I

  • If all 8 pieces of your Armor are of the type Plate and made of the same material, you have 0 Encumbrance regardless of your equip state.

Order I

  • Honor Over Death

You have poured your every ounce of self into the ways of the sword, into strength an honor above all things. By taking this vow, you forfeit the right to wear armor and have automatically 0 AC. In exchange, you gain +90 DV and 4 + Rank dice when rolling for Defense or Evasion.

Order II

  • If you have the Weapon Subtype Focus Facet, whenever you are wielding a weapon of your focus, you get 1 + 1 Per Rank extra attack dice and 5 extra damage dice.

Order II

  • You gain + 7xRank to your Plate Armor proficiency
Order II

Order III

  • If you have the Weapon Type Focus Facet, when wielding a weapon in your focus-type, you take no damage when using Power Attack.

Order III

  • If you are wearing at least 3 pieces of plat armor, all of your armor is treated as heavy and receives AC bonuses as such, but does not experience drawbacks.

Order III

  • If you have the Facet "Martial Weapon Focus" and are wielding a Martial-type weapon, you receive +15 Per Rank bonus to AV.
Order IVOrder IV

Order IV

  • You gain the Activated Ability Meditation

Order V

  • Your Power Attack Activated Ability now deals only 1d10 damage to yourself

Order V +3 Speed while wearing at least 1 piece of Plate Armor

Order V

  • Find the Chink: When attacking with a Martial Weapon, you instinctively seek out gaps or holes in armor, having a keen eye for weak spots. Roll 1 extra Attack Dice that does not count for PAV.

Order VII

  • Reduce the Cool Down of Power Attack by 1 additional tick.
Order VI

Order VI

  • Through study and diligence, you have gained a mastery of all weapons, every Martial weapon is treated the same in your hands.

Order VII

  • The Cool Down of your Power Attack activated ability is reduced by half.

Order VII

  • +10 Armor Proficiency: Plate.

Order VII

Order VIII

Order VIII

  • If you are wearing at least 5 pieces of plate armor, all of your armor is treated as heavy and receives AC bonuses as such, but does not experience drawbacks.

Order VIII

  • You gain the Activated Ability Fines Attack.

Order XI

  • +1 Attack
    • +1 Per Order

Only applies to Weapons belonging to your favored proficiency.

Order XI

  • +1 Defense
    • +1 Per Order

Only applies of wearing full Plate Armor

Order XI

  • +1 Attack
    • +1 Per Order

Only applies to Weapons belonging to the Martial proficiency.

Special

Warriors are able to command the attention of hostile targets. This works like an activated ability, but has new cooldown and no activation. The warrior carries himself with an intimidating stand, demanding all who meet his gaze attack. This power can also be turned directionally on a single target., though it will usually draw the attention of every enemy in sight.

When un use, enemies will target the warrior unless another, more pressing threat presents itself.

See Also: