Difference between revisions of "MRPG Weapons and Armor"

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(Armor)
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==Weapons==
 
==Weapons==
Weapons fall into four categories according to proficiency:
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Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:
  
 
===Bladed===
 
===Bladed===
 +
*Longsword
 +
*Shortsword
 +
*Greatsword
 +
*Bastard Sword
 +
*Broadsword
 +
*Rapier
 +
*Axe
 +
*Great Axe
 +
*Battle Axe
 +
*Halberd
 +
*Lance
 +
*Double-bladed Lance
 +
*Scythe
  
 
===Blunt===
 
===Blunt===
 +
*Club
 +
*Mace
 +
*Warhammer
 +
*Morningstar
 +
*Flail
 +
*Greathammer
 +
*Pick
  
 
===Ranged===
 
===Ranged===
 +
*Shortbow
 +
*Longbow
 +
*Composite Bow
 +
*Hand Crossbow
 +
*Heavy Crossbow
 +
*Repeating Crossbow
 +
*Sling
  
 
===Martial===
 
===Martial===
 
+
*Tonfu
 +
*Kukri
 +
*Knuckler
 +
*Nunchuck
 +
*Hand Wrap
  
 
==Armor==
 
==Armor==

Revision as of 20:59, 15 March 2012

What follows is just a general list of all available weapons and armor.

Weapons

Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:

Bladed

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Axe
  • Great Axe
  • Battle Axe
  • Halberd
  • Lance
  • Double-bladed Lance
  • Scythe

Blunt

  • Club
  • Mace
  • Warhammer
  • Morningstar
  • Flail
  • Greathammer
  • Pick

Ranged

  • Shortbow
  • Longbow
  • Composite Bow
  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow
  • Sling

Martial

  • Tonfu
  • Kukri
  • Knuckler
  • Nunchuck
  • Hand Wrap

Armor

Armor falls into three categories:

  • Heavy
  • Medium
  • Light

Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.

There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.

Like weapons, players may not equip armor for which they do not have a proficiency.