Difference between revisions of "MV Combat"

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Mountains and Valleys will use the [[Mage Wars RPG]] combat system, with a few twists. The player has all proficiencies and there is no level-cap.
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Mountains and Valleys uses a simplified classless system. Armed combat is based on a list of weapon skills and a number of stats. Magic is also a very basic setup. The idea is to allow a wide range of possibilities that draw from a few core equations.
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==Stats==
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Basic stats are:
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*Strength
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*Speed
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*Dexterity
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*Stamina
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*Intelligence
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Different skill checks draw from different groups of stats. Hit points 
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==Skills==
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The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks.  
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==Magic==
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The character caries a spell book in which she records all of the spells she has learned. From this, she can memorize up to eight spells at a time which can be cast. Only memorized spells can be cast, and some spells may require up to three slots.
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Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast.
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==See Also:==
 
==See Also:==

Revision as of 00:25, 15 August 2013

Mountains and Valleys uses a simplified classless system. Armed combat is based on a list of weapon skills and a number of stats. Magic is also a very basic setup. The idea is to allow a wide range of possibilities that draw from a few core equations.

Stats

Basic stats are:

  • Strength
  • Speed
  • Dexterity
  • Stamina
  • Intelligence

Different skill checks draw from different groups of stats. Hit points

Skills

The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks.

Magic

The character caries a spell book in which she records all of the spells she has learned. From this, she can memorize up to eight spells at a time which can be cast. Only memorized spells can be cast, and some spells may require up to three slots.

Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast.


See Also: