Difference between revisions of "MV Combat"
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==Skills== | ==Skills== | ||
− | The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks. | + | The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks. |
+ | |||
+ | Skills: | ||
+ | *Bladed | ||
+ | *Blunt | ||
+ | *Ranged | ||
+ | *Martial | ||
+ | *Magic | ||
+ | *Armor | ||
+ | |||
+ | Each skill can be independently leveled or improved by enchantments. See [[MV Leveling]] for details. | ||
==Magic== | ==Magic== |
Revision as of 05:23, 17 August 2013
Mountains and Valleys uses a simplified classless system. Armed combat is based on a list of weapon skills and a number of stats. Magic is also a very basic setup. The idea is to allow a wide range of possibilities that draw from a few core equations.
Contents
Stats
Basic stats are:
- Strength
- Speed
- Dexterity
- Stamina
- Intelligence
Different skill checks draw from different groups of stats. Hit points
Skills
The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks.
Skills:
- Bladed
- Blunt
- Ranged
- Martial
- Magic
- Armor
Each skill can be independently leveled or improved by enchantments. See MV Leveling for details.
Magic
The character caries a spell book in which she records all of the spells she has learned. From this, she can memorize up to eight spells at a time which can be cast. Only memorized spells can be cast, and some spells may require up to three slots.
Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells.