Difference between revisions of "Mage Wars"

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(The First Chaotic Period)
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There is no established date for the begining of hostilities, but it is generally established that the transition from the [[Age of Darkness]] into the Mage Wars began around 3700 B.G.A.
 
There is no established date for the begining of hostilities, but it is generally established that the transition from the [[Age of Darkness]] into the Mage Wars began around 3700 B.G.A.
  
 +
Year B.G.A. 3570-3640 of the Age of Mages: as the power of Magic continues to grow, loose organizations of lesser-path magicians form. Called ‘Wizard Breakers’, these groups seek to take down those who would abuse the power of Magic by using it to enslave others. By the mid 3600’s, the dozens of rogue groups have formed a cohesive network, with limited resources but a high degree of skill.
  
 +
Year B.G.A. 3528 of the Age of Mages: a new kind of power emerges, the power to re-animate dead tissue. The creator of this power, Rubiceye, gives it a name: Necromancy.
  
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The power of Necromancy is actually based on reanimation technology developed by the Ancients in an effort to prolong life. The technology was incorporated into a second program designed to artificially give humans magical abilities. Rubiceye, who understood much more about magic than the Ancients did, was able to make their gene therapy work. Thus, the power of Necromancy is genetic, not learned.
  
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Year B.G.A. 3410 of the Age of Mages: the very first recorded Mage Tower is constructed, and Chain Attack magic is perfected. The very face of the War is changed forever.
  
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Year B.G.A. 3457 of the Age of Mages: the clandestine society called The Order of Wizard-Breakers begins to emerge, offering a wide array of skill-sets to anyone, for a price.
  
 +
Year B.G.A. 3056 of the Age of Magic: what semblance of order pre-dates the Age of Mages comes to an end. Chaos becomes the new way of things as wizards via for supreme dominance over the multi-verse. This represents the officially recognized start of the Mage Wars as a conflict, and the point of no return as nations dive headlong into battle.
  
 
+
Year B.G.A. 3457 of the Age of Mages: the clandestine society called The Order of Wizard-Breakers has evolved from a mere collaboration of lesser-path mages and warriors into a sudo-religious cult of dark wizards and battling sorcerers. Their skills are still available for a price, but their allegiance is not.
  
 
==Stories that take place during the Mage Wars==
 
==Stories that take place during the Mage Wars==
 
Year B.G.A. 3701 of the Age of Mages: ''The First Candle''.
 
Year B.G.A. 3701 of the Age of Mages: ''The First Candle''.

Revision as of 03:30, 27 November 2009

The Mage Wars was a period of intence fighting that followed the Age of Darkness and preceeded the Golden Age. The Mage Wars lasted approximately 3700 years and saw the most intence fighting durring the Chaotic Periods.


Dates

All dates in the Mage Wars were established later and use the B.G.A or Before Golden Age system. So 1000 B.G.A. would be 1000 years before the first year of the Golden Age.


The First Chaotic Period

There is no established date for the begining of hostilities, but it is generally established that the transition from the Age of Darkness into the Mage Wars began around 3700 B.G.A.

Year B.G.A. 3570-3640 of the Age of Mages: as the power of Magic continues to grow, loose organizations of lesser-path magicians form. Called ‘Wizard Breakers’, these groups seek to take down those who would abuse the power of Magic by using it to enslave others. By the mid 3600’s, the dozens of rogue groups have formed a cohesive network, with limited resources but a high degree of skill.

Year B.G.A. 3528 of the Age of Mages: a new kind of power emerges, the power to re-animate dead tissue. The creator of this power, Rubiceye, gives it a name: Necromancy.

The power of Necromancy is actually based on reanimation technology developed by the Ancients in an effort to prolong life. The technology was incorporated into a second program designed to artificially give humans magical abilities. Rubiceye, who understood much more about magic than the Ancients did, was able to make their gene therapy work. Thus, the power of Necromancy is genetic, not learned.

Year B.G.A. 3410 of the Age of Mages: the very first recorded Mage Tower is constructed, and Chain Attack magic is perfected. The very face of the War is changed forever.

Year B.G.A. 3457 of the Age of Mages: the clandestine society called The Order of Wizard-Breakers begins to emerge, offering a wide array of skill-sets to anyone, for a price.

Year B.G.A. 3056 of the Age of Magic: what semblance of order pre-dates the Age of Mages comes to an end. Chaos becomes the new way of things as wizards via for supreme dominance over the multi-verse. This represents the officially recognized start of the Mage Wars as a conflict, and the point of no return as nations dive headlong into battle.

Year B.G.A. 3457 of the Age of Mages: the clandestine society called The Order of Wizard-Breakers has evolved from a mere collaboration of lesser-path mages and warriors into a sudo-religious cult of dark wizards and battling sorcerers. Their skills are still available for a price, but their allegiance is not.

Stories that take place during the Mage Wars

Year B.G.A. 3701 of the Age of Mages: The First Candle.