Difference between revisions of "Mage Wars RPG Classes old"

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This is a list of character classes for the [[Mage Wars RPG]].
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The classes are:
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*[[MRPG Warrior]]
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*[[MRPG Rogue]]
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*[[MRPG Ranger]]
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*[[MRPG Exo-Mage]]
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*[[MRPG Endo-Mage]]
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*[[MRPG Auramancer]]
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*[[MRPG Paladin]]
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*[[MRPG Battling Sorcerer]]
  
==Base Classes==
 
Based on the precepts of the [[Mage Wars]], most classes fall into one of two categories: sword, or sorcery. Others seek to blend the two, these are unimaginatively-named "hybrid" classes.
 
  
===Sword Classes===
 
#'''Warrior:''' Warriors are the basic sword-only class(though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.
 
#'''Rogue:''' Rogues will function significantly differently than in other MMOs, with less of a focus on stealth. The rogue in MRPG is the jack of all trades and the master of none, his main focus in fighting is on evasion and damage-reduction. He cannot use magic but has a knack for working magical devices. He can be stealthy, but stealth is less of a focus in this game.
 
#'''Ranger:''' The ranger has a focus on(obviously) ranged weapons, with most of his skills and abilities focused around dealing damage from far away. The ranger, like the rogue, employs some stealth in order to avoid detection and escape sticky situations.
 
  
(Note: Through the use of proficiency-trades, these three classes are essentially inter-changeable, allowing the player to make any of the three out of one of them, or mix and match to develop a play style they enjoy.)
 
  
===Sorcery Classes===
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#'''Endo-Mage:''' The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points. Specifically, Light, Dark, Mind, and Life.
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This is legacy information that has been updates. Basically we are dropping it all from the main page and going in to class pages.
#'''Exo-Mage:''' The Exo-Mage takes energy from the world around them, with a primary focus around the four cardinal elements. Specifically Earth, Fire, Wind, and Water.
 
#'''Auramancer:''' The Auramancer is a mage who's skills are focused entirely around restoring and preserving life. While other classes have some healing ability, the strongest and most useful spells belong to the Auramancer.
 
  
===Hybrid Classes===
 
#'''Paladin:''' The Paladin is a holy warrior fully devoted to good. He uses powerful weapons, holy spells, and raw courage to prevail in a fight.
 
#'''Battling Sorcerer:''' Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage.
 
  
===GM Class===
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===Core Proficiencies===
'''Pimp:''' A reserved class made specially for developers and GMs, pimp is probably going to be made into a backronym sooner or later. The class essentially has the ability to use facets from all other classes and has no facet penalty. In addition, they have all [[MRPG Proficiency List|proficiencies]].
 
  
===Planned Expansion Classes===
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====Warrior====
#'''Necromancer:''' The [[MRPG Twilight of the Necromancer|Necromancer]] commands the undead and uses powerful and unique magics in battle. Necromancer will be a Sorcery class.
 
#'''Raw-Form Caster:''' The [[MRPG Rise of the Raw Forms|Raw-Form caster]] gathers up the most primal from of magic and turns it into a weapon. Raw-Form will be a Sorcery class.
 
#'''Cleric:''' The Paladin is a deeply religous, devoted character, who draws strength from his feilty. The Cleric is more focused on wholeness of body and cleanliness of mind. They weild powerful healing and protective spells, but for offense their focus is primarily melee.
 
#'''Barbarian:''' mostly because Mike likes barbarians. The Barbarian will be a more focuses Sword class, a sort of non-magical equivalent to the Exo-Mage.
 
#'''Ecomancer:''' a type of mage that practices plant and animal magic. This will be another hybrid-class and probably come along with Twilight of the Necromancer. maybe we'll add a few other 'mancies' at the time.
 
#'''"Monk:"''' or rather a character class that uses martial or hand-to-hand combat. This class is going to be focused around a single stat(to the exclusion of all others), and will use martial weapons as well as empty-handed techniques. Also essential the class must be able to jump in the air and throw two fireballs. The class will NOT be called monk.
 
#'''Alchemist''' a class based around using potion weapons. They will be able to conjure potions(rather than having to brew all of them) and have an effect that lets them cast "buff" potions on friendly targets.
 
#'''Madrigal:''' the Madrigal is effectively the "bard" class of the game, but not really. They use dance to cast buff and AOE spells and sing to cast offensive spells. The Madrigal does not use mana, but rather has abilities based on whether or not he finishes his song and dance. A dance might have one effect that happens while it is being preformed and another that triggers if it is successfully completed. The Madrigal can sing and dance at the same time.
 
 
 
==Core Proficiencies==
 
===Warrior===
 
 
*'''Special Proficiency, Melee'''
 
*'''Special Proficiency, Melee'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Blunt'''
 
*'''Weapon Proficiency, Blunt'''
*'''Weapon Proficiency, Ranged'''
 
*'''Weapon Proficiency, Martial'''
 
 
*'''Shield Proficiency'''
 
*'''Shield Proficiency'''
*'''Armor Proficiency, Chain'''
 
 
*'''Armor Proficiency, Plate'''
 
*'''Armor Proficiency, Plate'''
  
 
See: [[MRPG Warrior]]
 
See: [[MRPG Warrior]]
  
===Rogue===
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====Rogue====
*'''Special Proficiency, Melee'''
 
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Martial'''
 
*'''Weapon Proficiency, Martial'''
 
*'''Armor Proficiency, Leather'''
 
*'''Armor Proficiency, Leather'''
*'''Armor Proficiency, Chain'''
 
 
*'''Special Proficiency, Stealth'''
 
*'''Special Proficiency, Stealth'''
 
*'''Special Proficiency, Dodge'''
 
*'''Special Proficiency, Dodge'''
 
'''Note:''' Rogues need an overhaul as evasion is no longer a skill.
 
  
 
See: [[MRPG Rogue]]
 
See: [[MRPG Rogue]]
  
===Ranger===
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====Ranger====
 
*'''Special Proficiency, Ranged'''
 
*'''Special Proficiency, Ranged'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Ranged'''
 
*'''Weapon Proficiency, Ranged'''
*'''Armor Proficiency, Leather'''
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*'''Special Proficiency, ???'''
*'''Armor Proficiency, Plate'''
 
*'''Shield Proficiency'''
 
 
*'''Special Proficiency, Dodge'''
 
*'''Special Proficiency, Dodge'''
*'''Special Proficiency, Evade'''
 
  
 
See: [[MRPG Ranger]]
 
See: [[MRPG Ranger]]
  
===Exo-Mage===
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====Exo-Mage====
*'''Magic Proficiency, Earth'''
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*'''Magic Proficiency, Physical'''
*'''Magic Proficiency, Fire'''
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*'''Magic Proficiency, Elemental'''
*'''Magic Proficiency, Wind'''
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*'''Magic Proficiency, Effect'''
*'''Magic Proficiency, Water'''
 
 
*'''Special Proficiency, Evade'''
 
*'''Special Proficiency, Evade'''
*'''Scroll Proficiency'''
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*'''Lore and Transcription'''
*'''Lore Proficiency'''
 
*'''Transcription'''
 
  
 
See: [[MRPG Exo-Mage]]
 
See: [[MRPG Exo-Mage]]
  
===Endo-Mage===
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====Endo-Mage====
*'''Magic Proficiency, Light'''
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*'''Magic Proficiency, Physical'''
*'''Magic Proficiency, Dark'''
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*'''Magic Proficiency, Mystical'''
*'''Magic Proficiency, Mind'''
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*'''Magic Proficiency, Effect'''
*'''Magic Proficiency, Life'''
 
 
*'''Special Proficiency, Evade'''
 
*'''Special Proficiency, Evade'''
*'''Scroll Proficiency'''
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*'''Lore and Transcription'''
*'''Lore Proficiency'''
 
*'''Transcription'''
 
  
 
See: [[MRPG Endo-Mage]]
 
See: [[MRPG Endo-Mage]]
  
===Auramancer===
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====Auramancer====
*'''Magic Proficiency, Life'''
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*'''Magic Proficiency, Effect'''
*'''Magic Proficiency, Death'''
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*'''Magic Proficiency, Aura'''
*'''Magic Proficiency, Change'''
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*'''Special Proficiency, Enchantment'''
*'''Magic Proficiency, Mind'''
 
*'''Special Proficiency: Aura'''
 
 
*'''Special Proficiency, Evade'''
 
*'''Special Proficiency, Evade'''
*'''Lore Proficiency'''
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*'''Lore and Transcription'''
*'''Transcription'''
 
  
 
See: [[MRPG Auramancer]]
 
See: [[MRPG Auramancer]]
  
===Paladin===
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====Paladin====
 
*'''Armor Proficiency, Plate'''
 
*'''Armor Proficiency, Plate'''
 
*'''Weapon Proficiency, Blunt'''
 
*'''Weapon Proficiency, Blunt'''
*'''Weapon Proficiency, Ranged'''
 
*'''Weapon Proficiency, Bladed'''
 
 
*'''Shield Proficiency'''
 
*'''Shield Proficiency'''
*'''Magic Proficiency, Holy'''
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*'''Magic Proficiency, Physical'''
*'''Magic Proficiency, Life'''
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*'''Magic Proficiency, Mystical'''
*'''Magic Proficiency, Light'''
 
  
 
See: [[MRPG Paladin]]
 
See: [[MRPG Paladin]]
  
===Battling Sorcerer===
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====Battling Sorcerer====
*'''Magic Proficiency, Dark'''
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*'''Magic Proficiency, Effect'''
*'''Magic Proficiency, Change'''
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*'''Magic Proficiency, Mystical'''
 
*'''Armor Proficiency, Leather'''
 
*'''Armor Proficiency, Leather'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Weapon Proficiency, Bladed'''
 
*'''Special Proficiency, Evade'''
 
*'''Special Proficiency, Evade'''
*'''Scroll Proficiency'''
 
*'''Lore Proficiency'''
 
*'''Transcription'''
 
  
 
See: [[MRPG Battling Sorcerer]]
 
See: [[MRPG Battling Sorcerer]]
  
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===Exigent Moirai===
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See [[MRPG Exigent Moirai]]
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===Activated Abilities===
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See [[MRPG Activated Abilities|Activated Abilities]] for more details. Each class gets a base set. Others can be gained by [[MRPG Facets|Facets]] or unlocked using [[MRPG Pillars|Pillars]].
  
'''Note:''' Lifebringers are considered Endo-Mages for the purpose of [[MRPG Combat and Magic|attack dice]], Paladins and Battling Sorcerers use the melee dice.
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===Harmonies===
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See [[MRPG Harmony|Harmonies]] for details.
  
==Class Roles==
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===Pillars===
A concerted effort will be made to avoid the traditional "unholy trinity" of the MMO genre, that is Tank, Healer, DPS. Instead, the game will follow a system whereby different classes are better at fighting certain types of mobs(Steel against Steel, Magic against Magic). Quests will set up to use varying mob types to encourage players to balance out their parties.
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See [[MRPG Pillars|Pillars]] for more details. Individual pillars are found on individual Class and Race pages.
  
Additionally, certain classes will excel at some types of combat. Exo-Mages specialize in AOE, Warriors are max DPS, and rangers are, well, the masters of ranged combat. The Lifebringer(and someday cleric) classes focus on healing and temporary enchantments(buffs), but the ability to self-heal and self-buff will make them competent soloers. Other casters, like Endo-Mage deal excessive magical damage. The hybrid classes(Paladin and Battling Sorcerer) are designed to strike a balance between melee and magic, making them the most effective overall, but failing in some key areas.
 
  
To help encourage class-diversity, numerous dungeons will be created that give advantage to one class over another(Example: a dungeon full of magic-resistant mobs will wreck a spellcaster but be easy for a warrior). Meanwhile a high AC-mob will be easier to take down with magic.
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This is legacy information that has been dropped:
  
Over all, the game will be structured to provide some advantage to the melee classes(Warrior, Ranger, Rogue). Each battle should essentially be a microcosm for the whole war: the soldiers clear the way for the mages to do battle.
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===Primary and Secondary Stats===
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Some of these are hard-locked, others are a choice at character creation. These stats get bonuses at character creation and at rank increases.  
  
==Changing Classes==
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===Primary Proficiency===
Possibly some mechanism should be created to allow the player to change classes either at will or through some complicated process.
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Like the skills, these can be chosen at character creation from a specific list and are set from then on. This proficiency gets a bonus at character creation, rank, and may receive situational bonuses.
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==See Also==
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==See Also:==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG]]
*[[MRPG Spell list]]
 
*[[MRPG Proficiency List]]
 
*[[MRPG Facet List]]
 
  
[[Category:Mage Wars RPG]]
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[[Category:Mage Wars RPG OLD]]

Latest revision as of 20:29, 7 March 2019