Mage Wars RPG Classes old

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Core Proficiencies

Each class begins with 5 Core Proficiencies and gains 1 at each rank. At some point, I will develop a system for deciding who can take what proficiencies.

Warrior

  • Special Proficiency, Melee
  • Weapon Proficiency, Bladed
  • Weapon Proficiency, Blunt
  • Shield Proficiency
  • Armor Proficiency, Plate

See: MRPG Warrior

Rogue

  • Weapon Proficiency, Bladed
  • Armor Proficiency, Leather
  • Special Proficiency, Stealth
  • Armor Proficiency, Chain
  • Special Proficiency, Dodge

See: MRPG Rogue

Ranger

  • Special Proficiency, Ranged
  • Weapon Proficiency, Bladed
  • Weapon Proficiency, Ranged
  • Special Proficiency, Evade
  • Special Proficiency, Dodge

See: MRPG Ranger

Exo-Mage

  • Magic Proficiency, Physical
  • Magic Proficiency, Effect
  • Magic Proficiency, Elemental
  • Bludgeon
  • Lore and Transcription

See: MRPG Exo-Mage

Endo-Mage

  • Magic Proficiency, Physical
  • Magic Proficiency, Mystical
  • Magic Proficiency, Effect
  • Bludgeon
  • Lore and Transcription

See: MRPG Endo-Mage

Auramancer

  • Magic Proficiency, Effect
  • Magic Proficiency, Aura
  • Special Proficiency, Enchantment
  • Special Proficiency, Evade
  • Lore and Transcription

See: MRPG Auramancer

Paladin

  • Armor Proficiency, Plate
  • Weapon Proficiency, Bladed
  • Shield Proficiency
  • Magic Proficiency, Physical
  • Magic Proficiency, Mystical

See: MRPG Paladin

Battling Sorcerer

  • Magic Proficiency, Effect
  • Magic Proficiency, Mystical
  • Armor Proficiency, Leather
  • Weapon Proficiency, Bladed
  • Special Proficiency, Evade

See: MRPG Battling Sorcerer