Tower Magic

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Tower Magic, usually reffered to as "Chain Attack" is the predominant form of magic used in Mage Towers and was invented and employed cheifly during the Mage Wars.

Chain Attack

A Mage Tower consists of a hollow central chamber with a wide spiral staircase winding up the inside. Each step may be anywhere from a few square feet to over a hundred. The steps form permenant Ritual Sites for the mages, who work together to cast a spell.

The mages are arranged according to strength, with the strongest, the Arch Magus, at the very top and the weakest on the bottom. The mage at the bottom begins a spell, and sends it up to the next, who adds to it, and so on.

In Tower Magic, the Arch Magus must carefully control the power of the spell, hence his position at the top. If he is not precise enough, he can accidently drain the life out of his weaker mages.

This was sometimes regarded as a "tactic", with the Marcon Alliance notorious for sacrificing dozens or even hundreds of mages to cast their most powerful spells.

Spells

Spells used in Chain Attack began simply by scailing up single-mage spells. Massive fireballs were common, along with any basic elemental attack.

Eventualy, muli-mage ritual spells began to be adapted, along with new spells invented specifically for tower-use. These included targeted anti-tower techniques to use against enemy towers, as well as massive area-effect attacks that would not be possible with conventional magic.

History

The use of Tower Magic was invented at High Tower sometime around B.G.A. 3700, with Nathan Searlin credited as the creator.